Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cuck-Hombre

Postby Oddity » Thu Nov 05, 2015 4:29 am

jorb wrote:
  • Baseline metal qualities will be high for the remainder of this world. Who knows, this might even be fun.
  • This world has entered a more distinct experiment phase.

I like it. What do you (and loftar) think about doing more things like this (now that the world is, by virtue of this unforeseeable clusterfuck event, "a more experimental phase")?

You could try more fun things :o :)
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Re: Game Development: Cuck-Hombre

Postby D00mHouse » Thu Nov 05, 2015 4:29 am

Hey cool, I guess this means black coal is now useful! And tar kilns...
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Re: Game Development: Cuck-Hombre

Postby venatorvenator » Thu Nov 05, 2015 4:30 am

It's the industrial revolution!

I don't care if I like or dislike this, I'll just see how weird this can get before w9 becomes inevitable.
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Re: Game Development: Cuck-Hombre

Postby jordancoles » Thu Nov 05, 2015 4:30 am

jorb wrote:Decision has been made. It is final. The alpha is eternal. Learn to love it.

High Q metals! Wooohooo!

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Re: Game Development: Cuck-Hombre

Postby Chiprel2 » Thu Nov 05, 2015 4:32 am

stickman wrote:anyone feel like not playing now like me? I already know our mining spots are q17 and q26 even with the uber formula.... I know I just used all my good wax we have been saving since the start of the game to make a CTC which is now useless. I feel like I have lost 2.5 months of progress and I have to start everything from scratch... my armour sucks, our ore sucks. waste of our time.

I feel like my mining grind was nullified. But that happened even after nerf mining changes patch. Just be happy that your low q spot turned into q17-26 now. My q 40 spot(prepatch) turned much higher. People were ahead of you a lot, still are and still will be. Just have fun and play :P

just mine more, make more mineholes and grind! :P

PS. even as hermit i managed to get 17 mineholes by now. Pretty sure you can do better with whole town.
Last edited by Chiprel2 on Thu Nov 05, 2015 4:33 am, edited 2 times in total.
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Re: Game Development: Cuck-Hombre

Postby CSPAN » Thu Nov 05, 2015 4:32 am

Now everyone can get dope armor and weapon, the raiders with that advantage will soon cease to have it, super strong gear for everyone!
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Re: Game Development: Cuck-Hombre

Postby jorb » Thu Nov 05, 2015 4:33 am

I'd like to point out that we're not entirely sure that this is completely terribly off the wall crazy. The baseline qualities for minerals were intended to be higher than they used to be.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Cuck-Hombre

Postby jordancoles » Thu Nov 05, 2015 4:34 am

CSPAN wrote:Now everyone can get dope armor and weapon, the raiders with that advantage will soon cease to have it, super strong gear for everyone!

Uhh, everyone could get good armor and weapons before the patch too

CTCs are/were crazy good
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Re: Game Development: Cuck-Hombre

Postby Kirche » Thu Nov 05, 2015 4:40 am

hilarious turn of events, keep em coming :lol:
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Re: Game Development: Cuck-Hombre

Postby BlackKopcap » Thu Nov 05, 2015 4:41 am

jorb wrote:We've been developing, and here's what's new.
bla bla bla we have failed


[*] Added Cucumber to your local Wild Windsown Weed


Thank's for cucumbers jorb!
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