Delamore wrote:
This here seems to be what people are missing, if you deal 300 damage with a full aim bar, you're dealing half that at 50%
Actually, 25%, as, iirc, damage scales with the square of the aim bar.
Delamore wrote:
This here seems to be what people are missing, if you deal 300 damage with a full aim bar, you're dealing half that at 50%
jorb wrote:[*] There is now a cosmetic equipment slot for store-bought hats! The cosmetic hat slot allows you to override your otherwise functional headgear with some suave threads and bling. The slot is invisible as such, but whenever you equip a store hat, the hat will place itself to the right of the ordinary hat slot, and appear visually on your character in place of your normal hat, quite simply. Previously equipped store hats will unequip as a result of this.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
molenga wrote:Great update! Love the new ship concept, it will make for the perfect trading ship to move large amounts of very valuable cargo withont risks, considering you will have an armed group of people guarding it mtroughout its trip!
Love the horses, will enjoy breeding them!
linkfanpc wrote:
Oh my stinking gosh.
THAT"S MY IDEA!
YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYY!
Thank you Jorbtar! <3
Orcling wrote:abt79 wrote:I've melee'd boars before but I fear horses might be too agile
They nerfed the shit out of horses. They're super weak right now.
its light weight enabled it to be carried over portages
Wiki
jorb wrote:We value our customers greatly.
jorb wrote:Kindly fuck off.
Have a good day.
LittleJohn wrote:Pulling the boat ashore may also be a way to protect against theft.
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