Game Development: Bench Crab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bench Crab

Postby jordancoles » Fri Jan 27, 2017 3:54 am

Aethyr wrote:I have not to form a village if one of my friends already have one. So I don't need lawspeaking

If the skill requirement was changed from Rage to Lawspeaking then yes, you would need lawspeaking

People should just stop being shitters and invest a little for their chance at revenge
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Re: Game Development: Bench Crab

Postby MagicManICT » Fri Jan 27, 2017 4:34 am

MrPunchers wrote:So Nidbane alts when?


Pretty much. I can see certain groups spawning in a hundred (-s of) hearthlings, getting them enough LP for rage, and then stashing them aside for when they're needed.
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Re: Game Development: Bench Crab

Postby Granger » Fri Jan 27, 2017 8:30 am

ven wrote:When a dev says "this is part of the game and can't be changed", he's discouraging discussion regardless of the role he is playing at that moment. What a mod says carries no level of officiality, whether he wants it or not, when it comes to game mechanics and development.

Fixed that for you,

Moderators keep users from destroying the forum, that's it.

TL;DR: Moderators have no more say in development than you.
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Re: Game Development: Bench Crab

Postby Granger » Fri Jan 27, 2017 8:39 am

MagicManICT wrote:
MrPunchers wrote:So Nidbane alts when?


Pretty much. I can see certain groups spawning in a hundred (-s of) hearthlings, getting them enough LP for rage, and then stashing them aside for when they're needed.


Time for one character per account and no more freebies then. When I see the alt army marching then I can die with the knowledge that they at least financed the devs so these are able to feed their families and dev full-time to make haven greater than it already is...
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Re: Game Development: Bench Crab

Postby Redlaw » Fri Jan 27, 2017 8:57 am

Well the crab helm is one of the first items to take damage in a fight, sooo past it looking cool. It is the main thing going for it.
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Re: Game Development: Bench Crab

Postby eliminator » Fri Jan 27, 2017 9:24 am

jordancoles wrote:Total LP of 30k is much too low

A 30k investment for some insurance of justice in the next life is pretty reasonable, but 30k total is nothing... you can get a good chunk of that from just discoveries alone

100k total or change the skill required to lawspeaking but otherwise it's fine as it is imo


Even if its 100k its much better than forcing to take any skill that you probably don't ever need.
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Re: Game Development: Bench Crab

Postby Hrenli » Fri Jan 27, 2017 9:30 am

Granger wrote:Time for one character per account


Oh, yes, like we can't create more accounts for free... :) The only more or less viable solution for alts problem is a strict P2P, which is a bit too far from nidbane discussion, isn't it?
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Re: Game Development: Bench Crab

Postby Granger » Fri Jan 27, 2017 9:31 am

Hrenli wrote:
Granger wrote:Time for one character per account


Oh, yes, like we can't create more accounts for free... :)

You should have read the rest of the sentence.
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Re: Game Development: Bench Crab

Postby Hrenli » Fri Jan 27, 2017 9:39 am

Granger wrote:You should have read the rest of the sentence.


Well, it's frigging morning here and I have not finished the first coffee yet, didn't get the meaning of "freebie" from the first glance.

Don't get me wrong, I agree and already wrote about the same a few pages before. Alts are the problem, not the nidbanes or skill/LP requirements for them. Possible solution probably requires a change in the payment model. Which is quite hot, controversial and already discussed million times topic. To me it makes sense to go strict P2P from the game flow and stop abuses point of view. What would P2P do to the player base? I don't know. But duct tape patches like this rage requirement don't help the game to look like a solid system either.
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Re: Game Development: Bench Crab

Postby jorb » Fri Jan 27, 2017 9:42 am

Requiring a skill to unlock an ability? Completely unprecedented!
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