Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude pt. II

Postby naosnule » Thu Feb 18, 2016 4:17 pm

jorb wrote:Added Wilderness Beacon. Build it. Give it a name and it starts burning. It lasts for an hour before it is destroyed. If someone spawns by it it is destroyed. Updated OP.

If alt chaos ensues I'm nuking random bases. j/k



PRAISE!
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Re: Game Development: Prelude pt. II

Postby jorb » Thu Feb 18, 2016 4:19 pm

sabinati wrote:20 minutes to walk 25k tiles? what


Sorry, I'm high. 3 hours 12 minutes across the diagonal at walk speed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Prelude pt. II

Postby Amanda44 » Thu Feb 18, 2016 4:20 pm

jorb wrote:
I forgot to mention, btw: We halved the stamina costs for digging soil. Updating OP.


Yay! Bonus. :D
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Re: Game Development: Prelude pt. II

Postby Turtlesir » Thu Feb 18, 2016 4:22 pm

am i the only one who read it as wilderness bacon? i was like, ok, hmm, wait why?
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Re: Game Development: Prelude pt. II

Postby Turtlesir » Thu Feb 18, 2016 4:23 pm

jorb wrote:
sabinati wrote:20 minutes to walk 25k tiles? what


Sorry, I'm high. 3 hours 12 minutes across the diagonal at walk speed.

diagonal? not diameter?
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Re: Game Development: Prelude pt. II

Postby Tamalak » Thu Feb 18, 2016 4:25 pm

jorb wrote:Added Wilderness Beacon. Build it. Give it a name and it starts burning. It lasts for an hour before it is destroyed. If someone spawns by it it is destroyed. Updated OP.

If alt chaos ensues I'm nuking random bases. j/k


You listen to our feedback and immediately implement something crazy and completely untested. This is why I love Haven :lol:
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Re: Game Development: Prelude pt. II

Postby rye130 » Thu Feb 18, 2016 4:26 pm

Turtlesir wrote:
jorb wrote:
sabinati wrote:20 minutes to walk 25k tiles? what


Sorry, I'm high. 3 hours 12 minutes across the diagonal at walk speed.

diagonal? not diameter?


Its a 5x5 square of supergrids.
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Re: Game Development: Prelude pt. II

Postby rye130 » Thu Feb 18, 2016 4:27 pm

jorb wrote:Added Wilderness Beacon.


Any skill requirements or specific, unobvious requirements for building one?
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Re: Game Development: Prelude pt. II

Postby NineWorlds » Thu Feb 18, 2016 4:28 pm

Eta for when the new worlds up? I read a post saying it had been started.
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Re: Game Development: Prelude pt. II

Postby korn2 » Thu Feb 18, 2016 4:30 pm

rye130 wrote:
jorb wrote:Added Wilderness Beacon.


Any skill requirements or specific, unobvious requirements for building one?


Shit, sticks, and burn it with fire?
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