Game Development: World 10

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 10

Postby sMartins » Mon Jan 09, 2017 3:10 pm

Mafious wrote:@jorftar so far w10 looks good.

Only good, it's beautiful :D
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Re: Game Development: World 10

Postby Damon_Cooper » Mon Jan 09, 2017 3:10 pm

Mafious wrote:map size looks good, found a couple of people but not many

I've met at least 10 in first day, and there some new still wandering around, though Im pretty close to the world' edge. So I have a feeling this world is pretty smaller than w9 (even before expansion).

Also I feel kinda confused with all these 20K LP rewards. So we have a bunch of murderers on day 1. If it will be fixed any time soon - it will remind me about w9 start with claimed local resources. Same broken mechanic for a pretty good (and pretty unfair) handicap for day1 players.

Also, loc.reses with 1 unit at start makes one of them kinda useless. Im talking about Clay Pit. They all are empty now. And will regain their next unit in a month - pretty solid period for H&H. But even then, even if you get lucky to find one pit clay - what will you do with it? Make 1 bone clay? Or store it and wait for more to make a good kiln? Also, their 0/30 capacity seems like a joke now - we need 2.5 years for a pit clay to fulfill it.
Again. Only the Pit Clay. All others seems to be fine with that change (maybe, also a Guano Pile turned not so good).
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Re: Game Development: World 10

Postby Kaios » Mon Jan 09, 2017 3:13 pm

Mafious wrote:ant still are deadly.


it's easier to get combat moves from foxes, badgers, boars and deers than it is to get them from ants
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Re: Game Development: World 10

Postby Tammer » Mon Jan 09, 2017 3:35 pm

Damon_Cooper wrote:Also, loc.reses with 1 unit at start makes one of them kinda useless. Im talking about Clay Pit. They all are empty now. And will regain their next unit in a month - pretty solid period for H&H. But even then, even if you get lucky to find one pit clay - what will you do with it? Make 1 bone clay? Or store it and wait for more to make a good kiln? Also, their 0/30 capacity seems like a joke now - we need 2.5 years for a pit clay to fulfill it.
Again. Only the Pit Clay. All others seems to be fine with that change (maybe, also a Guano Pile turned not so good).

I think the timer on the clay pits should be shortened - maybe 6 days per piece would be more appropriate?
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Re: Game Development: World 10

Postby Mafious » Mon Jan 09, 2017 3:36 pm

Kaios wrote:
Mafious wrote:ant still are deadly.


it's easier to get combat moves from foxes, badgers, boars and deers than it is to get them from ants


agreed but sometimes you just need to test some things.
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Re: Game Development: World 10

Postby Leafstab » Mon Jan 09, 2017 3:37 pm

Tammer wrote:
Damon_Cooper wrote:Also, loc.reses with 1 unit at start makes one of them kinda useless. Im talking about Clay Pit. They all are empty now. And will regain their next unit in a month - pretty solid period for H&H. But even then, even if you get lucky to find one pit clay - what will you do with it? Make 1 bone clay? Or store it and wait for more to make a good kiln? Also, their 0/30 capacity seems like a joke now - we need 2.5 years for a pit clay to fulfill it.
Again. Only the Pit Clay. All others seems to be fine with that change (maybe, also a Guano Pile turned not so good).

I think the timer on the clay pits should be shortened - maybe 6 days per piece would be more appropriate?

I think clay pit should spawn huge lumps at once they are pretty much aesthetics only
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Re: Game Development: World 10

Postby Ukhata » Mon Jan 09, 2017 3:45 pm

i think we should be able to fill clay pits. recharge the piut with normal clay or something. like for every 10 clay shorted it 1 day to a minimum of 1 clay per day?
just a thought. maybe put in XP as well? through magic?
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Re: Game Development: World 10

Postby sudogenki » Mon Jan 09, 2017 4:12 pm

world 11 here we go.
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Re: Game Development: World 10

Postby Mafious » Mon Jan 09, 2017 5:21 pm

Mafious wrote:@jorftar so far w10 looks good, is fun to play, no server issues after the first hours], map size looks good, found a couple of people but not many, ant still are deadly.

i fucked up sorry guys
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Re: Game Development: World 10

Postby newaccountlol » Mon Jan 09, 2017 5:29 pm

Why are quests such fucking garbage? They are always extremely far away and nowhere near the shore. They are completely fucking rage-inducing to complete and usually require several hours of walking. They never provide anything remotely worth my time. I see people saying they are getting 10-20k. Do I just bad luck? What the fuck....
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