Mafious wrote:@jorftar so far w10 looks good.
Only good, it's beautiful

Mafious wrote:@jorftar so far w10 looks good.
Mafious wrote:map size looks good, found a couple of people but not many
Mafious wrote:ant still are deadly.
Damon_Cooper wrote:Also, loc.reses with 1 unit at start makes one of them kinda useless. Im talking about Clay Pit. They all are empty now. And will regain their next unit in a month - pretty solid period for H&H. But even then, even if you get lucky to find one pit clay - what will you do with it? Make 1 bone clay? Or store it and wait for more to make a good kiln? Also, their 0/30 capacity seems like a joke now - we need 2.5 years for a pit clay to fulfill it.
Again. Only the Pit Clay. All others seems to be fine with that change (maybe, also a Guano Pile turned not so good).
Kaios wrote:Mafious wrote:ant still are deadly.
it's easier to get combat moves from foxes, badgers, boars and deers than it is to get them from ants
Tammer wrote:Damon_Cooper wrote:Also, loc.reses with 1 unit at start makes one of them kinda useless. Im talking about Clay Pit. They all are empty now. And will regain their next unit in a month - pretty solid period for H&H. But even then, even if you get lucky to find one pit clay - what will you do with it? Make 1 bone clay? Or store it and wait for more to make a good kiln? Also, their 0/30 capacity seems like a joke now - we need 2.5 years for a pit clay to fulfill it.
Again. Only the Pit Clay. All others seems to be fine with that change (maybe, also a Guano Pile turned not so good).
I think the timer on the clay pits should be shortened - maybe 6 days per piece would be more appropriate?
Mafious wrote:@jorftar so far w10 looks good, is fun to play, no server issues after the first hours], map size looks good, found a couple of people but not many, ant still are deadly.
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