terechgracz wrote:Wilderness Beacons will be still as they are or you will allow people to play together from start?
ghandhikus wrote:To be honest, group start could be a thing, it's not that hard to implement too. Code for normal distribution is already here from legacy, and still exists in charter stones.
edit: for example, you could input group code, for a few hours after spawning somewhere in the world. Only temporarily at first month at least, to avoid people mass spawning near villages. It could also be limited to like 5 people spawning. After that it will no longer be viable for spawning there.
HappyBuffalo wrote:Getting together is a part of game-play. Wilderness beacon is more than needed. In some other big titles I won't tell the name you have to run 5 hours straight
Yorla wrote:Granger wrote:Let me make a slight joke from time to time please, will you?
Nope. Not without warning me in advance.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Yorla wrote:Nope. Not without warning me in advance.
Ysh wrote:I will not mind if there is more expensive beacon object that can be used more than one time though.
MagicManICT wrote:Ysh wrote:I will not mind if there is more expensive beacon object that can be used more than one time though.
But then you have charter stones for this, yes?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Hrenli wrote:Yorla wrote:Nope. Not without warning me in advance.
"Small announcement of minor importance: Granger about to make a joke next Friday"
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