Game Development: Castles in the Sand

Announcements about major changes in Haven & Hearth.

Re: Game Development: Castles in the Sand

Postby Archiplex » Thu Nov 12, 2015 4:08 pm

Who needs delta nonsense when you have a bow ;)
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Re: Game Development: Castles in the Sand

Postby rye130 » Thu Nov 12, 2015 4:11 pm

Potjeh wrote:Also learn to Parry, it'll wreck 1UA alts pretty hard if they're not in steel


Also comments like this make me know that you're too unfamiliar with the way combat/pvp functions to make any actually valid commentary on the matter.

And how does "titans being a thing" make the argument invalid? Yes, characters get stronger, but they were never impossible to kill, just harder to kill.

With capping as hard as you want players have 2 options. Invest all your effort into making 1 strong character or into making many weak characters. 1 strong character would lose to many weak characters, and losing any of the weak characters is really no lose. You're literally arguing to make alt armies worse than ever before.

Potjeh wrote:Two such alts are not enough to wear down defences, and getting three plus people to get in synchronized hits on a target takes a lot of coordination, ie player skill. Getting surrounded by alts and tanking them is mostly just character stats, not much player skill involved.


They're enough to constantly wear down your defense so you can't attack or do anything else. Also, when all it takes is getting rage and the combat discoveries you need in order to be ready to PvP, they'll be a lot more than 2 alts attacking you.
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Re: Game Development: Castles in the Sand

Postby dvs » Thu Nov 12, 2015 4:31 pm

Badich wrote:
loftar wrote:No, the tower soaks 60, while the brickwall soaks 70.

Can I break the brickwall by myself with 4900 str?
loftar wrote:
LadyV wrote:Certainly open intrigue.

I would expect no less, and I for one would not keep my gates open until the most obvious consequences have been hashed out. ^^

I wanna see your village on the map. (for trade, I'm peaceful)


Would like to see Jorb/Loftar comment on this.

Are Brick walls still not breakable by hand no matter your strength? I guess that question also applies to towers if people are considering putting them in corners in place of BW for asthetics.
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Re: Game Development: Castles in the Sand

Postby Turtlesir » Thu Nov 12, 2015 4:36 pm

will destroying cellar doors make it in anytime soon? also would destroying them make a new cellar with walls or lead to the same area from before?
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Re: Game Development: Castles in the Sand

Postby jorb » Thu Nov 12, 2015 4:39 pm

Turtlesir wrote:will destroying cellar doors make it in anytime soon? also would destroying them make a new cellar with walls or lead to the same area from before?


Tough one, unfortunately. We looked at this, but it was too much effort to implement at present.
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Re: Game Development: Castles in the Sand

Postby spectacle » Thu Nov 12, 2015 4:40 pm

jorb wrote:
Turtlesir wrote:will destroying cellar doors make it in anytime soon? also would destroying them make a new cellar with walls or lead to the same area from before?


Tough one, unfortunately. We looked at this, but it was too much effort to implement at present.

Are you sure you can't prioritize it? I built my cellar door in the wrong color and it is terribly grating. I think that everyone agrees that kingdoms and combat fixes can wait for a bit. ;)
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Re: Game Development: Castles in the Sand

Postby Amanda44 » Thu Nov 12, 2015 4:46 pm

spectacle wrote:
jorb wrote:
Turtlesir wrote:will destroying cellar doors make it in anytime soon? also would destroying them make a new cellar with walls or lead to the same area from before?


Tough one, unfortunately. We looked at this, but it was too much effort to implement at present.

Are you sure you can't prioritize it? I built my cellar door in the wrong color and it is terribly grating. I think that everyone agrees that kingdoms and combat fixes can wait for a bit. ;)


Lol, but .... I ended up with this monstrosity which I'm finding it incredibly hard to live with, I avoid even going in there because of it .... :lol:

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Re: Game Development: Castles in the Sand

Postby Uriel » Thu Nov 12, 2015 5:39 pm

great update, thx (:
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Re: Game Development: Castles in the Sand

Postby Kisegach » Thu Nov 12, 2015 5:42 pm

Amanda44 wrote:
Image


Image
I have similar problem.
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Re: Game Development: Castles in the Sand

Postby Wynzyk » Thu Nov 12, 2015 5:50 pm

good for combat but come on whats with that gate thingy? are we going carebear now? killing meaning of the sandbox, whats next? no pvp zones?

thats really stupid
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