Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude pt. II

Postby vatas » Thu Feb 18, 2016 4:32 pm

jorb wrote:Added Wilderness Beacon. Build it. Give it a name and it starts burning. It lasts for an hour before it is destroyed. If someone spawns by it it is destroyed. Updated OP.

If alt chaos ensues I'm nuking random bases. j/k


I would love to get credit for this idea, but I only said:

vatas wrote:I think that spawning to your friend should be a thing somehow. Maybe some marker thing where your friend will spawn but can only be built in the spawn grid?


I swear I was thinking that "marker thing" could have only single use but left it out for some reason. That's kind of pivotal or otherwise you could easily spam as many alts as you wanted with it.

Also I had in mind that it would somehow be cheap material wise but take some time/effort to build, but didn't get any ideas how to implement that.
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Re: Game Development: Prelude pt. II

Postby Procne » Thu Feb 18, 2016 4:37 pm

Turtlesir wrote:am i the only one who read it as wilderness bacon? i was like, ok, hmm, wait why?

I read it the same way. In fact I haven't noticed it's "Beacon" until I read your post.
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Re: Game Development: Prelude pt. II

Postby Turtlesir » Thu Feb 18, 2016 4:37 pm

Image

serious wilderness bacon cravings right now.>.>
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Re: Game Development: Prelude pt. II

Postby SinizterMoFo » Thu Feb 18, 2016 4:38 pm

Waiting for the New World.

Come on New World

Make it Happen Jorb and Loftar
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Re: Game Development: Prelude pt. II

Postby FerrousToast » Thu Feb 18, 2016 4:39 pm

Turtlesir wrote:Image

serious wilderness bacon cravings right now.>.>

TBH in the first few seconds I thought it was gonna be the energy with no fep food til I read on XD
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Re: Game Development: Prelude pt. II

Postby Glorthan » Thu Feb 18, 2016 4:39 pm

sabinati wrote:
jorb wrote:
lachlaan wrote:I believe his first concern was with spawning all over the place, then having to walk to meet up for ages.


Ok. That has nothing to do with alts. We just figured that since it takes, what, 20 odd minutes as the crow flies to cross the map, it wouldn't be that big of a deal. Will consider hacking in a temporary charter stone for the purpose. We went with global spawning to distribute players better and avoid a wasted center.


20 minutes to walk 25k tiles? what

Maybe it's a really fast crow.
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Re: Game Development: Prelude pt. II

Postby spectacle » Thu Feb 18, 2016 4:40 pm

Wilderness bacon would be a nice new food. Made from smoked and cured boar meat.

Jorb, we need more ways to process meat! :)
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Re: Game Development: Prelude pt. II

Postby Rihudaen » Thu Feb 18, 2016 4:40 pm

vatas wrote:
jorb wrote:Added Wilderness Beacon. Build it. Give it a name and it starts burning. It lasts for an hour before it is destroyed. If someone spawns by it it is destroyed. Updated OP.

If alt chaos ensues I'm nuking random bases. j/k


I would love to get credit for this idea, but I only said:

vatas wrote:I think that spawning to your friend should be a thing somehow. Maybe some marker thing where your friend will spawn but can only be built in the spawn grid?


I swear I was thinking that "marker thing" could have only single use but left it out for some reason. That's kind of pivotal or otherwise you could easily spam as many alts as you wanted with it.

Also I had in mind that it would somehow be cheap material wise but take some time/effort to build, but didn't get any ideas how to implement that.


Can wilderness beacon be used for a friend to spawn to? With naming it and all, is it a one use spawning thing?
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Re: Game Development: Prelude pt. II

Postby Procne » Thu Feb 18, 2016 4:42 pm

Turtlesir wrote:Image

serious wilderness bacon cravings right now.>.>


I imagined it more as a BBQ. I thought to myself - "hmm BBQ to spawn friends at your place. Funny"
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Re: Game Development: Prelude pt. II

Postby Robben_DuMarsch » Thu Feb 18, 2016 4:43 pm

How about the previously mentioned quality cap?

Will quality only be indirectly capped by player stats?
Will cows be able to reach q1000?

Can we fix bow combat as well?
Being able to pop maneuvers while firing off your bow is certainly broken currently.
I suggest aiming with a bow causes all defensive maneuvers to drop.
Last edited by Robben_DuMarsch on Thu Feb 18, 2016 4:48 pm, edited 1 time in total.
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