Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby LadyGoo » Fri Aug 12, 2016 11:42 am

Klopus wrote:It wasnt about Jorb doesnt respond. I believe he does. It was about some people lobbying their own interests that way.
The only things that I PM were related to the security problems inside of the market (I do not want to post it on the forum due to it being abusable); several bug reports (do not want to post them either, since they could be used against me); siege reports (do not want to post them as well, since they show the flaws and the ways how towns could be raided); asking whether something is an abuse or not.

This is me lobbying my interests list (all my messages to Jorb):
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

I have some doubts about it based on some facts.
Alright, provide the facts and the proofs of your words.

Hermits dont care about anything. Was speaking mostly about minor factions, "middle class". Statcap was a boost for them against top factions.
Show me that middle class that is playing now and could compete against the other factions.

Potjeh wrote:
LadyGoo wrote:Why haven't you written anything regarding to how stat caps are affecting your life for the good? The only thing they have seen are the people who are writing about their issues with the stat caps.

Are people supposed to be writing about how good the FEP system is just to try and prevent the devs from yanking it out? That's not how people work. When they don't like something they complain, but when they're content they stay quiet.

At least they could write in the topics that were backing the stat cap removal and protest by providing their own experience and arguments.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Game Development: Breath of Air

Postby bojackson » Fri Aug 12, 2016 11:48 am

Potjeh wrote:when they're content they stay quiet.
He has a point there.

Also a thought - Sometimes it's more about the mental aspect. What I mean is, sometimes it doesn't necessarily take something physical to "annoy" or "deter me from playing ect". It could simply be the thought of "oh man no stat caps now... May as well wait for them to fix/change it". Like sure I didn't exactly get killed by a guy with mega stats or anything but the thought is there in the back of my mind (it very well could happen any second). Same for other aspects of gameplay, such as the new natural resource nodes (brim, pearls, and ice cicles things), also map size connecting with all the rivers (not a big fan of it, i kinda miss the w7 set up with sections of connecting rivers instead).

If enough of these "thoughts" are popping into my head they kind of add up and make me uninterested in playing, I'm sure its the same for others too.
Ohhh that's how I make a sig, cool
User avatar
bojackson
 
Posts: 152
Joined: Sat Aug 29, 2015 8:02 pm
Location: Middle of a J&L sandwich

Re: Game Development: Breath of Air

Postby Kaios » Fri Aug 12, 2016 2:55 pm

LadyGoo wrote:Treat it as you are writing a university paper or a synopsis. As in: provide the overview of the situation, highlight the problems, show some evidence, suggest your solutions in the final paragraphs.


Ok no, I can agree with this:

No-one will take you seriously, if all your arguments are basically whining, trolling, bitching and etc.


But you don't need to write a 20 page dissertation on the pros and cons of <insert repeatedly talked about topic here> just to get jorb and loftar to look at a thread. Jorb hardly acknowledges any thread beyond "Will consider" anyways.

At this point the devs know what the major issues are and they should also have a fairly good idea of what most players would like to see in future updates, it is simply a matter of letting them know in which priority those updates should be worked on and implemented. And also trying to get them not to do something useless and crazy such as randomly remove stat caps or prevent pali bashing.

Btw they did a similar purging yesterday over at the salem forum of their inner party people too, I wonder if that's just a coincidence or if jorb saw that and thought it seemed like a good idea. The only difference being they still have an IP group though.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Breath of Air

Postby Nocturnal-Rainbows » Fri Aug 12, 2016 4:35 pm

Shittest change in the world.

Literally does fuck all to benefit anybody.
Nothing positive comes from this as far as PvP goes. You've now just made it so that the ones who were ahead stay ahead, and don't give me that shit that "but hermits and small villages could never do anything to the big factions!" because that's a fucking lie. Me and one other person have killed members of huge factions with our capped character vs theirs by attacking at opportune, non idiotic times when we aren't blatantly outnumbered. We've completely thwarted their attempts and sieging us numerous times and they still have yet to succeed despite outnumbering us 3 to 1.
"T-t-t-the botters are always ahead though, you can't keep up, this changes nothing for you!"
I've kept up just fine, which is why I have 2 completely maxed combat characters with a perfectly capable murder alt under my belt. Care to explain to me in which way I fell behind?

As for the actual issues that have constantly been brought up? You know the ones that actually hinder PvP and have been brought up constantly? Nah, they get to stay because haha jorb loves horseys and his simon says joke of a combat system xD.

If this is your answer to fixing issues then clearly you don't have the mindset cut out for development, which is no doubt why your little salem project crashed and burned in such a hilarious fashion causing you to go right back to the safety of the haven and hearth name.
I cannot for the life of me come up with a single reason as to how this will make people go out and PvP some more, which was apparently your reason for that change. How does going from :
-Well hmm, these people who I don't like can only have this many stats, which is pretty similar to what I've got right now, so I guess I'll give it a shot at killing them, comfortable in the knowledge that if I do happen to lose I know that they won't be able to widen the gap between us by much more
To
-Oh look, they're a part of a big village and as such have thousands of stats and access to a plethora of ice crystals to make their skills sky high and thus snuffing out any chance I have against them since I'm not allowed near a mountain and who knows how much better their characters are to mine
Encourage more PvP?

The only thing that needed to change was for horses to be removed and a new combat system, but you're just too stubborn to dev properly and realize that what you implemented was shit, which is precisely why it's being criticized. Instead of holding a grudge and keeping it in out of spite, just bite the fucking bullet and remove it/insert something better.

A smart person would find it extremely easy to deduce why there's no PvP happening. I was one of the few people going out regularly and fighting (and by that I mean, going out in a knarr for 6 hours at prime time and finding nobody the vast majority of the time since the game is already dead). I've killed some people, I've died a few times and continued on purely because I knew that the stat cap would make it so that pulling off risks like going out and looking for trouble would mean that if things do happen to go bad, it's not the end of the world. You can recover, you can remain relevant, the strong do not keep getting stronger.

I don't even know why these shitters are celebrating this update, just take a look at the player count now. It has dipped considerably since this update alone, and this is prime time. Hope you enjoy using your stats on animals and in spars with each other because there's sure as hell not going to be anybody else to try them on.

I'd love to see a typical dev discuss that goes on between jorb and loftar.

>"So, the issues with PvP currently seem to stem from the fact that tamed horses are a dog shit addition to the game and our current combat system sucks. How should we proceed in rectifying this to win back the PvP audience we have lost?"
>"Remove the stat cap lmao idk"
>"Excellent idea, let's put that into effect immediately"

PvP has no reward either, that's another reason why the scene is dead. The amount of times I've killed people walking around with master keys for their base, only to be able to do nothing about it because visitor debuff is a thing. Imagine this shit happening in legacy. Imagine somebody crying saying "waaah I got raided because I left my minehole gate open and somebody took the time to dig into my mining system to get in" or "waah somebody killed me and took my keys and is now pillaging my base wtf".

I've just got 1.3 million lp in less than 5 minutes before from the 5 ice crystals I found from an untouched mountain I found within 10 minutes of the update going live, along with 30+ rock crystals. What a shame that none of that matters since I'm not even going to bother with the game now.
User avatar
Nocturnal-Rainbows
 
Posts: 204
Joined: Thu Jul 14, 2016 6:35 pm

Re: Game Development: Breath of Air

Postby dafels » Fri Aug 12, 2016 4:55 pm

Nocturnal-Rainbows wrote:Me and one other person have killed members of huge factions with our capped character vs theirs by attacking at opportune, non idiotic times when we aren't blatantly outnumbered. We've completely thwarted their attempts and sieging us numerous times and they still have yet to succeed despite outnumbering us 3 to 1.


No need to make up lies to try to prove your point, if you killed a person from a huge faction, who was it? Most of the huge faction people are widely known and as far as I know, none from the biggest factions has been killed by some randoms, because they cannot compete with the bigger faction and stat cap removal didn't change anything.
User avatar
dafels
 
Posts: 2994
Joined: Sun Nov 14, 2010 7:49 pm

Re: Game Development: Breath of Air

Postby Nocturnal-Rainbows » Fri Aug 12, 2016 5:00 pm

dafels wrote:
Nocturnal-Rainbows wrote:Me and one other person have killed members of huge factions with our capped character vs theirs by attacking at opportune, non idiotic times when we aren't blatantly outnumbered. We've completely thwarted their attempts and sieging us numerous times and they still have yet to succeed despite outnumbering us 3 to 1.


No need to make up lies to try to prove your point, if you killed a person from a huge faction, who was it? Most of the huge faction people are widely known and as far as I know, none from the biggest factions has been killed by some randoms like you.


I've killed people from Refuse and even your little faction, not that you'd ever admit to that being the scrubs that you are.
User avatar
Nocturnal-Rainbows
 
Posts: 204
Joined: Thu Jul 14, 2016 6:35 pm

Re: Game Development: Breath of Air

Postby dafels » Fri Aug 12, 2016 5:01 pm

Nocturnal-Rainbows wrote:
dafels wrote:
Nocturnal-Rainbows wrote:Me and one other person have killed members of huge factions with our capped character vs theirs by attacking at opportune, non idiotic times when we aren't blatantly outnumbered. We've completely thwarted their attempts and sieging us numerous times and they still have yet to succeed despite outnumbering us 3 to 1.


No need to make up lies to try to prove your point, if you killed a person from a huge faction, who was it? Most of the huge faction people are widely known and as far as I know, none from the biggest factions has been killed by some randoms like you.


I've killed people from Refuse and even your little faction, not that you'd ever admit to that being the scrubs that you are.


Don't know anything about Refuge, I doubt that higlhly and you certainly didn't kill any of us for sure. Stop making lies to try to prove your point.
User avatar
dafels
 
Posts: 2994
Joined: Sun Nov 14, 2010 7:49 pm

Re: Game Development: Breath of Air

Postby Nocturnal-Rainbows » Fri Aug 12, 2016 5:05 pm

dafels wrote:
Don't know anything about Refuge, I doubt that higlhly and you certainly didn't kill any of us for sure. Stop making lies to try to prove your point.


Except I have killed yous. Meanwhile you've done absolutely no damage back since you guys backed off after being embarrassed by that death. There's no lies here, don't travel to bases alone tbh, that's the lesson of the day.
Highly doubt some random would pretend to be you while having a 7 mil LP skull.
User avatar
Nocturnal-Rainbows
 
Posts: 204
Joined: Thu Jul 14, 2016 6:35 pm

Re: Game Development: Breath of Air

Postby LadyV » Fri Aug 12, 2016 5:06 pm

Fresh air is nice. I approve. :D
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Game Development: Breath of Air

Postby dafels » Fri Aug 12, 2016 5:07 pm

Nocturnal-Rainbows wrote:
dafels wrote:
Don't know anything about Refuge, I doubt that higlhly and you certainly didn't kill any of us for sure. Stop making lies to try to prove your point.


Except I have killed yous. Meanwhile you've done absolutely no damage back since you guys backed off after being embarrassed by that death. There's no lies here, don't travel to bases alone tbh, that's the lesson of the day.
Highly doubt some random would pretend to be you while having a 7 mil LP skull.


lol, none of our chars have died since April/March from other people and you would like to take this to Moot
User avatar
dafels
 
Posts: 2994
Joined: Sun Nov 14, 2010 7:49 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot], Python-Requests [Bot] and 61 guests