by Nocturnal-Rainbows » Fri Aug 12, 2016 4:35 pm
Shittest change in the world.
Literally does fuck all to benefit anybody.
Nothing positive comes from this as far as PvP goes. You've now just made it so that the ones who were ahead stay ahead, and don't give me that shit that "but hermits and small villages could never do anything to the big factions!" because that's a fucking lie. Me and one other person have killed members of huge factions with our capped character vs theirs by attacking at opportune, non idiotic times when we aren't blatantly outnumbered. We've completely thwarted their attempts and sieging us numerous times and they still have yet to succeed despite outnumbering us 3 to 1.
"T-t-t-the botters are always ahead though, you can't keep up, this changes nothing for you!"
I've kept up just fine, which is why I have 2 completely maxed combat characters with a perfectly capable murder alt under my belt. Care to explain to me in which way I fell behind?
As for the actual issues that have constantly been brought up? You know the ones that actually hinder PvP and have been brought up constantly? Nah, they get to stay because haha jorb loves horseys and his simon says joke of a combat system xD.
If this is your answer to fixing issues then clearly you don't have the mindset cut out for development, which is no doubt why your little salem project crashed and burned in such a hilarious fashion causing you to go right back to the safety of the haven and hearth name.
I cannot for the life of me come up with a single reason as to how this will make people go out and PvP some more, which was apparently your reason for that change. How does going from :
-Well hmm, these people who I don't like can only have this many stats, which is pretty similar to what I've got right now, so I guess I'll give it a shot at killing them, comfortable in the knowledge that if I do happen to lose I know that they won't be able to widen the gap between us by much more
To
-Oh look, they're a part of a big village and as such have thousands of stats and access to a plethora of ice crystals to make their skills sky high and thus snuffing out any chance I have against them since I'm not allowed near a mountain and who knows how much better their characters are to mine
Encourage more PvP?
The only thing that needed to change was for horses to be removed and a new combat system, but you're just too stubborn to dev properly and realize that what you implemented was shit, which is precisely why it's being criticized. Instead of holding a grudge and keeping it in out of spite, just bite the fucking bullet and remove it/insert something better.
A smart person would find it extremely easy to deduce why there's no PvP happening. I was one of the few people going out regularly and fighting (and by that I mean, going out in a knarr for 6 hours at prime time and finding nobody the vast majority of the time since the game is already dead). I've killed some people, I've died a few times and continued on purely because I knew that the stat cap would make it so that pulling off risks like going out and looking for trouble would mean that if things do happen to go bad, it's not the end of the world. You can recover, you can remain relevant, the strong do not keep getting stronger.
I don't even know why these shitters are celebrating this update, just take a look at the player count now. It has dipped considerably since this update alone, and this is prime time. Hope you enjoy using your stats on animals and in spars with each other because there's sure as hell not going to be anybody else to try them on.
I'd love to see a typical dev discuss that goes on between jorb and loftar.
>"So, the issues with PvP currently seem to stem from the fact that tamed horses are a dog shit addition to the game and our current combat system sucks. How should we proceed in rectifying this to win back the PvP audience we have lost?"
>"Remove the stat cap lmao idk"
>"Excellent idea, let's put that into effect immediately"
PvP has no reward either, that's another reason why the scene is dead. The amount of times I've killed people walking around with master keys for their base, only to be able to do nothing about it because visitor debuff is a thing. Imagine this shit happening in legacy. Imagine somebody crying saying "waaah I got raided because I left my minehole gate open and somebody took the time to dig into my mining system to get in" or "waah somebody killed me and took my keys and is now pillaging my base wtf".
I've just got 1.3 million lp in less than 5 minutes before from the 5 ice crystals I found from an untouched mountain I found within 10 minutes of the update going live, along with 30+ rock crystals. What a shame that none of that matters since I'm not even going to bother with the game now.