jorb wrote: • Cumulative bonuses from Subscriptions and Verified accounts
have no problem with the Convenience bonus, but I do have a problem with the Character Development rate. in all honesty, the convenience bonuses should be highly padded while at the same time the character development should not be enhanced all that much, some, sure, but not that much. you don't want to be labeled as pay2win, so stick to convenience as well as cosmetic.
jorb wrote: but it has also been the case, over the course of this past year, that the game's income has not, by a significant margin, been sufficient to sustain our present development efforts.
if you think by starting a new world and not have a way to at least combat the botting, you will just be spinning your wheels. the game is flawed in the fact of rampant botting and not to mention with the current game designs you are able to have throw away fighters. until you go back to your roots with this game, you will accomplish nothing.
jorb wrote:
Stat Caps & Tri-Quality
Stat Caps, would work but at a reasonable amount, really like that you took the concept to cap combat attributes.
as for the Tri-Quality, get rid of it, serves no purpose until you A. have recipes and items that can be affected by each quality and B. have ways where we can influence said increase or decrease of said quality.
jorb wrote: The new world -- World 10 -- will launch on Saturday 7th of January, 2017.
unfortunately unless you can introduce some major changes into the core concept of the game, it will be like all the past worlds. super heavy numbers at the beginning and maybe 1/10th of that population for the rest of the time.