MrBunzy wrote:I'm pretty concerned about this particular change. Taking roads has become pretty necessary for any type of player interaction, and adding weariness just adds an arbitrary cap to it. Maybe if travel weariness was fleshed out more it wouldn't be a problem, but as it stands the only way to lower weariness is heartwood leaves and sleeping. Sleeping is stupid because it forces you not to play on a character for several hours, scales in a stupid way that takes longer with higher cha(now will?), and is unavailable to characters who leave scents. Heartwood leaves just seem artificially scarce and arbitrary. Having to hoard and ration them just to be able to travel around the map doesn't seem fun. I'm really not sure why it needs to be harder to travel in the first place, keeping road networks repaired and up to date is already a pretty big nightmare.
I'm a bit concerned here as well. Will there at least be some early world beds? It seems pretty easy to hit 100% TW with no realistic way to remove it early on - especially with no heartwood leaves for a few days.