Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby tyrtix » Tue Feb 25, 2020 2:33 pm

Hrenli wrote:
tyrtix wrote:I purposedly said IF THEY DON'T OVERLAP. Just surround your claim with more claims.


pclaims can't touch each other.


There's no need they touch themselves. you get a belt of claims around your main, possibly with the same timing, and the internal claim with a different timing. Make two palisades. sieger need to bash first round of pally, then maybe wait 1 week to bash the second one.
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Re: Prelude: World 12

Postby vatas » Tue Feb 25, 2020 2:41 pm

tyrtix wrote:
Hrenli wrote:
tyrtix wrote:I purposedly said IF THEY DON'T OVERLAP. Just surround your claim with more claims.


pclaims can't touch each other.


There's no need they touch themselves. you get a belt of claims around your main, possibly with the same timing, and the internal claim with a different timing. Make two palisades. sieger need to bash first round of pally, then maybe wait 1 week to bash the second one.

Palisade going through the gaps would be hand-bashable.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Prelude: World 12

Postby Yorla » Tue Feb 25, 2020 2:43 pm

reticent wrote:Okay, how about:

>New type of claim mark
>requires siegecraft skill
>requires rock crystal and wrought iron
>can only be built on a power level 5 claim
>can only have one per N tiles, similar to the minimum distance between villages
>one per village/owner
>provides a, let's say 35x35, area where power level does not go down

Intention is to provide a zone of heightened security, where the players can hold out and keep the most valuable resources and infrastructure, while still being limited in size. Somewhat difficult and slow to build, so not as easy to abuse for trolling. Allows separation between throw-away claims and small hermitages vs. long-term and more invested-in claims, giving the latter a layer of protection.

Hardly completely safe, yet not something that's vulnerable to being rolled in 20 minutes every 2 weeks either. In general terms, it gives the player the ability to dig in on a plot of land, with some effort. I like the idea of larger factions being more vulnerable, since due to their size they will also have more assets outside the grace zone, yet their most important stuff will still have that extra level of protection. That way if you lose a siege, your infrastructure is "KO'd", but not utterly "killed". Losing a siege is meaningful, since rivals can thoroughly raid and pillage your farming area, tree planting area, animal pens, and whatever it is you have outside the zone. But it's not an absolute loss, though that can still follow.


Though I like the idea in general, but NOT the rock crystal cost. So now I will have to pay to big factions not only for the luxury of charter stone on my little private market, but for the safety as well, eh?

And I'm terrified of thoughts about turning off the little market for recharging power levels and building towers every two weeks... This way I'll burn out much faster. :(
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Re: Prelude: World 12

Postby tyrtix » Tue Feb 25, 2020 2:50 pm

vatas wrote:
tyrtix wrote:
There's no need they touch themselves. you get a belt of claims around your main, possibly with the same timing, and the internal claim with a different timing. Make two palisades. sieger need to bash first round of pally, then maybe wait 1 week to bash the second one.

Palisade going through the gaps would be hand-bashable.


ah, that's true, not with pclaims, still doable with village claim i think, the same as the donuts people made with claim shields.
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Re: Prelude: World 12

Postby Yorla » Tue Feb 25, 2020 2:55 pm

While we are waiting for the new world to be born... Can we PLEASE get rid of bee sting wound while harvesting home wax? Or make it less frequent or give us some protection gear. Spending the same amount of wax you just gathered for the healing is stupid!
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Re: Prelude: World 12

Postby Hrenli » Tue Feb 25, 2020 2:57 pm

tyrtix wrote:still doable with village claim i think


That was literally the first argument against the proposed idea said on the stream and of course mentioned in this thread as well.
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Re: Prelude: World 12

Postby Raiga » Tue Feb 25, 2020 3:05 pm

With the new system I see the opportunity to change this “all-or-nothing” siege outcome everyone complains at.

If we’re heading to discrete security levels of the village, let’s make it so they actually differ, for example:

Lvl 5 – Works as claims always used to (no crimes allowed).
Lvl 4 – Same as 5.
Lvl 3 – Trespassing is not a crime (checking containers, entering doors).
Lvl 2 – Rummaging is not a crime.
Lvl 1 – Theft is not a crime.
Lvl 0 – Vandalism is not a crime.

At this point, even if you ram through the walls of high security village you still can do nothing as if you have visitor debuff on. Except that building/operating siege machinery as well as assault/battery is allowed at any level of security.

In order to steal/bash things you have to build a special structure which temporary gives you rights to do so in adjacent area:

Trial by Fire – vandalism, 10x10, lasts 5 min, req. everglowing ember
Trial by Famine – theft, 20x20, lasts 15 min, req. mandrake
Trial by Conquest – trespassing/rummaging, 30x30, lasts 60 min, req. x10 sand fleas

Of course, numbers can be tweaked as well as required items. The point is to make people think is it really worth to bash every cupboard in every house just for fun.

It will still be possible to wipe out the entire village by using rams, but it will be much more expensive. Ram’s drying time required to destroy village idol or personal claim should be no less than 12h.
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Re: Prelude: World 12

Postby Yorla » Tue Feb 25, 2020 3:07 pm

dafels wrote:This thread is basically a war between the peasfools and The Toxic PvP kids. To fix the everlasting war is to seperate the playerbase in 2 servers or we can use continents to fix it.

Since the IDs of continents have now been implemented, we can have continents that have seperate set of rules? We could have continents that would be "hostile" and "peasfool" continents, if you live in a hostile continent you get permadeath, easier sieging, palibashing, no visitor debuff and all the other peaceful crap disabled and the pvpers have a possibility to enjoy full pvp experience of the game meanwhile the peaceful continents have the KO protection and all the other peaceful things so they can enjoy the game peacefully if they want. But to make it balanced make that living on these 'hostile' continents it is high risk, high reward by introdoucing a universal modifier where everything would progress faster on the hostile continents, for lets say, mining would give way better quality ores than in the peaceful continents, also affect the feasting fep modifier to 1.5 or 2x effectivity on the hostile continent, better yield crops, better quality nodes and on the continent it would spawn better quality animals. It would make it appealing to live on such a continent, but you will have to deal with the hostile climate there and pvp. To make it that you can't switch between the continents so easily, there should be a debuff that would last 1-2 weeks before the character can acclimate to the continent he has moved to and to him this universal modifier would not be applied. Farmers will be having their own game without ruining the game for pvpers and pvpers can have their own without ruining the game for farmer scrubs and they are still on the same server, can interact with each other.



I also thought about different spaces on the same server, but the thing is - those high-top pvpers always have ring of support (alts or players) who provide their stat growth and do that crazy spiraling and powerfarming. Boosting them with quality of resources will only further disbalance the server in whole and shorten it's life.
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Re: Prelude: World 12

Postby Yorla » Tue Feb 25, 2020 3:10 pm

Raiga wrote:The point is to make people think is it really worth to bash every cupboard in every house just for fun.


Seriously? You want all your cupboards to be bashed just for fun?
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Re: Prelude: World 12

Postby aayamid » Tue Feb 25, 2020 3:17 pm

Yorla wrote:
Raiga wrote:The point is to make people think is it really worth to bash every cupboard in every house just for fun.


Seriously? You want all your cupboards to be bashed just for fun?

I think the point is that they don’t want that.
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