reticent wrote:Okay, how about:
>New type of claim mark
>requires siegecraft skill
>requires rock crystal and wrought iron
>can only be built on a power level 5 claim
>can only have one per N tiles, similar to the minimum distance between villages
>one per village/owner
>provides a, let's say 35x35, area where power level does not go down
Intention is to provide a zone of heightened security, where the players can hold out and keep the most valuable resources and infrastructure, while still being limited in size. Somewhat difficult and slow to build, so not as easy to abuse for trolling. Allows separation between throw-away claims and small hermitages vs. long-term and more invested-in claims, giving the latter a layer of protection.
Hardly completely safe, yet not something that's vulnerable to being rolled in 20 minutes every 2 weeks either. In general terms, it gives the player the ability to dig in on a plot of land, with some effort. I like the idea of larger factions being more vulnerable, since due to their size they will also have more assets outside the grace zone, yet their most important stuff will still have that extra level of protection. That way if you lose a siege, your infrastructure is "KO'd", but not utterly "killed". Losing a siege is meaningful, since rivals can thoroughly raid and pillage your farming area, tree planting area, animal pens, and whatever it is you have outside the zone. But it's not an absolute loss, though that can still follow.
Though I like the idea in general, but NOT the rock crystal cost. So now I will have to pay to big factions not only for the luxury of charter stone on my little private market, but for the safety as well, eh?
And I'm terrified of thoughts about turning off the little market for recharging power levels and building towers every two weeks... This way I'll burn out much faster.
