Burzan wrote:According to the wiki (Not sure if it's accurate), copper starts at level 2, which is pretty stupid.
I think currently iron, copper and tin are too uncommon, if you look at all the abandoned beginner settlements you'll notice they all just give up before having any sort of metal production, I think it's the biggest reason new players quit the game, they just can't get metal. Upping the cost of a support to an entire bar certainly doesn't help. And do mine holes have to be as expensive as they are? I would just remove the hard leather requirement, they shouldn't be any harder to make than a palisade. Candleberries seem a lot rarer, as there's considerably less swamps, so players are reliant on beehives for the most part, which really don't produce wax very fast.
I just believe that mining and metalworking shouldn't be so inaccessible for beginners, the game would retain more players that way.
Man, iron and tin are trivial to get in this world. I don't know what kind of bad luck or oreless supergrid you've been dealing with.