I mean there's no reason to do anything other than make one set of LITERALLY ANY CLOTHING for each attribute and ability because there's only ever two gilds per attribute or ability. But then, two slots aren't promoted just because even if the attunements line up you only ever get, at max, a 15% chance of another slot. The only things in the game for Strength as I know it are Bear Teeth and Rock Crystals. One of those things is so retardedly rare people already spend real money on them, so why try and work towards a set of anything else than 6 linen clothing items with bear teeth on them? Who cares about multislots when a Q31 Heartwood Leaf gives 9/9/9 farming perc cooking? Why not just wear a set of six clothing items with that 9/9/9?sabinati wrote:why would you wear a 1 slotted gear if you could wear a 2 slotted gear? what do you mean there's no variety?
And again, this kills capes - something that was in the game pretty much entirely for stat boosts. There's NO REASON to try and fuck with putting more slots on a singular item that itself takes up two equipment slots when you could just single-slot two pieces of gear and not get your teeth fucked in. Alternatively, two pieces of two-slotted gear would actually trump the cape so hard that capes might as well not exist anymore. Attunements don't matter enough, There aren't enough Gilds to promote using more than one, especially when there are two for a stat but one's just really rare (Rock Crystal).
Honestly I don't think gilds should have combat stats. Sprucecaps can literally be wearing entire sets of thane's rings of stats. That's fucking retarded. Why hide power like that?Glorthan wrote:It will probably take at least 20 a items/slot to get a decent amount of gilds on it, which you need for good combat gear. Thus the best way to get crazy combat gear bonuses is to bot huge amounts of clothing and gilds until you manage to fill one up with combat related slots. This is extremely grindy.