Grog wrote:foki1 wrote:PVP just sucks thats why noone is fighting on these capped chars.
PVP sucked before too. So that's not the reason.
How can you say that pvp sucked when you didnt take a part in any bigger fight at all? You probably didn't understand even 50% of the whole combat system and were jump punching foxes so yeah, it sucked for you but it was a great system, I don't think that it was just jorb and loftars mastermind that created it or they just randomly made a really good combat system but Legacy's combat system was great, unfortunetly jorb and loftar don't know it cuz in fact to realize that you would have to actually spend some time fighting people 1v1, then fighting people in larger groups, then trying to run away in 1vs10 scenario and they obviosuly haven't done that. All these scenarios, 1v1, 1v5, 10vs10 - they were fair, stats were important but "skill" so reaction time, knowledge of the moves, good pathfinding etc was the most important thing and it was GREAT. Look at the biggest factions from Hafen so DIS,AD,Odditown - we all played Legacy and we all played Hafen for a pretty big amount of time and all of us would tell you - legacys combat system was good. I would just copy it 1:1, increase the hitting distance a bit and make sword usefull and boom, you got a great combat system in new hafen! HE TRICKED ALL THE FORUM USERS AND MADE THE GAME PLAYABLE [CHECK PHOTOS]
Victory relied on numbers before too. Numbers of people you brought, number of hours you botted/grinded your char to insane stats. It's not like anyone has searched challenging situations before.
Dude, Komodo had 3000ish stats when whole AD had 1000ish and we still were winning fights against dis and we managed to kill comodo, while raiding koreans we were locked in a 50x50 brickwall and we managed to kill 3 guys in 3v10 scenario (we were the 3). We were outnumbered most of the time and still were winning MOST of the fights. You dont know shit about how legacy combat looked like, really.