Game Development: My Log has Something to Tell You

Announcements about major changes in Haven & Hearth.

Re: Game Development: My Log has Something to Tell You

Postby Ozzy123 » Tue Aug 09, 2016 1:02 pm

Grog wrote:
foki1 wrote:PVP just sucks thats why noone is fighting on these capped chars.

PVP sucked before too. So that's not the reason.



How can you say that pvp sucked when you didnt take a part in any bigger fight at all? You probably didn't understand even 50% of the whole combat system and were jump punching foxes so yeah, it sucked for you but it was a great system, I don't think that it was just jorb and loftars mastermind that created it or they just randomly made a really good combat system but Legacy's combat system was great, unfortunetly jorb and loftar don't know it cuz in fact to realize that you would have to actually spend some time fighting people 1v1, then fighting people in larger groups, then trying to run away in 1vs10 scenario and they obviosuly haven't done that. All these scenarios, 1v1, 1v5, 10vs10 - they were fair, stats were important but "skill" so reaction time, knowledge of the moves, good pathfinding etc was the most important thing and it was GREAT. Look at the biggest factions from Hafen so DIS,AD,Odditown - we all played Legacy and we all played Hafen for a pretty big amount of time and all of us would tell you - legacys combat system was good. I would just copy it 1:1, increase the hitting distance a bit and make sword usefull and boom, you got a great combat system in new hafen! HE TRICKED ALL THE FORUM USERS AND MADE THE GAME PLAYABLE [CHECK PHOTOS]

Victory relied on numbers before too. Numbers of people you brought, number of hours you botted/grinded your char to insane stats. It's not like anyone has searched challenging situations before.


Dude, Komodo had 3000ish stats when whole AD had 1000ish and we still were winning fights against dis and we managed to kill comodo, while raiding koreans we were locked in a 50x50 brickwall and we managed to kill 3 guys in 3v10 scenario (we were the 3). We were outnumbered most of the time and still were winning MOST of the fights. You dont know shit about how legacy combat looked like, really.
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Re: Game Development: My Log has Something to Tell You

Postby Pan_w_okularach » Tue Aug 09, 2016 1:10 pm

don't mind that shitter ozzy he's just one of those superiority complex kids who always feel a need to belittle stuff that other people are good at just ignore that kid smh
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Re: Game Development: My Log has Something to Tell You

Postby Grog » Tue Aug 09, 2016 1:16 pm

@Ozzy:
Oh, so it's that easy?

Why don't you teach the devs some moves in legacy? They will surely reset it to just like it was agin.
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Re: Game Development: My Log has Something to Tell You

Postby Potjeh » Tue Aug 09, 2016 1:25 pm

Every combat system Haven ever had was shit.
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Re: Game Development: My Log has Something to Tell You

Postby Pan_w_okularach » Tue Aug 09, 2016 1:28 pm

combat was shit or you was shit at combat
it's two different things bro
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Re: Game Development: My Log has Something to Tell You

Postby Potjeh » Tue Aug 09, 2016 1:35 pm

NO U! But seriously, the legacy combat system was entirely supeflous, combat was all about clipping and movement hits, and the actual moves and bars were virtually irrelevant.
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Re: Game Development: My Log has Something to Tell You

Postby Hasta » Tue Aug 09, 2016 1:42 pm

Potjeh wrote:But seriously

Stop confronting their baby duck syndrome. "LEGACY COMBOT GUD" is, like, 50% of some people's posts (other 50% being shitposting and reminiscing about good old times when the grass was greener and they could bash a palisade with bare hands).
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Re: Game Development: My Log has Something to Tell You

Postby shubla » Tue Aug 09, 2016 1:43 pm

Fights in legacy were too long. Except if it was just 10v1 slaughter.
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Re: Game Development: My Log has Something to Tell You

Postby Grog » Tue Aug 09, 2016 1:49 pm

That made me look into Ozzies posts.

Ozzy123 wrote:
Casual wrote:It was even worse in legacy haven where (with good timing) you could place a sign to make enemy move and then hit them the very second when they try to maneuver around it and so effect of it was opponent's defence dropping to 0, but that's not a thing anymore.


https://www.youtube.com/watch?v=q8uU_irE8YY

best example yo

btw jorb its a good feature, improves combat a lot no deletino pls


Great combat Ozzy. 5 people chasing a single guy and even need to place a boat building sign to get him. What glorious demonstration of the combat system.
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Re: Game Development: My Log has Something to Tell You

Postby Zeler » Tue Aug 09, 2016 1:50 pm

Grog wrote:That made me look into Ozzies posts.

Ozzy123 wrote:
Casual wrote:It was even worse in legacy haven where (with good timing) you could place a sign to make enemy move and then hit them the very second when they try to maneuver around it and so effect of it was opponent's defence dropping to 0, but that's not a thing anymore.


https://www.youtube.com/watch?v=q8uU_irE8YY

best example yo

btw jorb its a good feature, improves combat a lot no deletino pls


Great combat Ozzy. 5 people chasing a single guy and even need to place a boat building sign to get him. What glorious demonstration of the combat system.


Yeah, people shouldn't be able to kill other players :x
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