Game Development: Bumfights

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumfights

Postby dafels » Fri Sep 23, 2016 6:57 pm

yeah, the CD of op knock could be a bit lower and maybe another new move that would help to progress long stale fights just like opknock does, so it is not only all on opknock.
No pain no gain was a good move in legacy haven.

all defensive skills are also pretty useless because they are based on your % openings so if you use it at low % openings they do absolutely nothing at all.

Disagreed, defensive skills are useful, even a 10% reduce in a opening on you will change the damage slightly if the enemy is going to hit you, use them only when it is worth to use them, they are not worth to use on low% openings.
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Re: Game Development: Bumfights

Postby Jesus_Smith_Nandez » Fri Sep 23, 2016 8:09 pm

Atm I am just using quick barrage/khto to build red opening, flex to build blue opening and op knocks for pressure, hoping to land a cleave. Tbh with this combat, you could sideswipe/chop someone for 300-600 dmg but you're probably not going to down them before they clear the openings with a dash, artful evasion etc.

With stat caps removed and people having ungodly con, you need to hit for over 1000 dmg if you hope to actually ko someone and in the current combat, spending 20 minutes to hit someone with a chop for 150 dmg is useless.
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Re: Game Development: Bumfights

Postby Valten21 » Fri Sep 23, 2016 9:10 pm

nice numbers stickman, so after testing more myself I am still finding myself with the same conclusion. it is very hard to kill someone, even if they have a character worse then yours, and near impossible if that persons character has better stats.

@ jorb and loftar
- you should consider adding range requirements to defense moves like artful evasion which allow you to lower openings while on the run.
- also agree with stickman, deminishing returns on openings probably aids in the difficulty of killing people.
- I'm sure there are some other suggestions to be made that would maintain the concept while appeasing some of us who want to be able to kill other players.

BUT that's a question on it's own. Is it ok to not be able to kill other players as easily as before? I get the feeling you intended for combat to be long and drawn out, as opposed to decided over 1 mistake in a series of repetitions, but did you intend to make it so no 1 person could ever feasibly kill another person? IT SEEMS LIKE IT COULD HAVE INTERESTING IMPLICATIONS.
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Re: Game Development: Bumfights

Postby thomas_ewing » Fri Sep 23, 2016 11:56 pm

In general I like the new system. Quite simply it adds several more dimensions to combat, without being too inscrutable (which was my major fear).

The only two critiques I have at the moment are: First, as Granger mentioned in a very early post, the UI could be better. Within the character sheet menu it should be easier to tell which moves belong to which set, and you should be able to drag the icons around.

Second, while I have no problem with much more powerful mammoths, I'm a little concerned about much more powerful trolls. Mammoths, quite simply, do not need to be engaged by players. They can only hurt you if you try to hurt them, quite simply. That isn't true for trolls. It is perfectly possible, if not downright likely, for a troll to be sprung on a player who has no chance to survive. Quite simply, I'm not sure that mechanic fits with Haven. Nowhere else in the game does "instant death" exist, unless it is a route chosen by a player (i.e. swimming across a lake, aggroing a mammoth, pvp, etc.).

Those are my two cents, quite simply.
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Re: Game Development: Bumfights

Postby stickman » Sat Sep 24, 2016 1:08 am

anyone know what skills u need to buy to unlock death or glory, oak stance and combat meditation (if its in game)?
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Re: Game Development: Bumfights

Postby Jesus_Smith_Nandez » Sat Sep 24, 2016 1:16 am

stickman wrote:anyone know what skills u need to buy to unlock death or glory, oak stance and combat meditation (if its in game)?

You have them by default
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Re: Game Development: Bumfights

Postby Jacobian123 » Sat Sep 24, 2016 1:27 am

Jesus_Smith_Nandez wrote:
stickman wrote:anyone know what skills u need to buy to unlock death or glory, oak stance and combat meditation (if its in game)?

You have them by default

I do not have them.
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Re: Game Development: Bumfights

Postby Jesus_Smith_Nandez » Sat Sep 24, 2016 2:10 am

Jacobian123 wrote:
Jesus_Smith_Nandez wrote:
stickman wrote:anyone know what skills u need to buy to unlock death or glory, oak stance and combat meditation (if its in game)?

You have them by default

I do not have them.

Hm, I got Death or Glory, Bloodlust, and Oak Stance, To Arms and Chin Up as soon as the update dropped. As far as I know they are not possible to discover.
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Re: Game Development: Bumfights

Postby bolognaman » Sat Sep 24, 2016 2:38 am

stickman wrote:anyone know what skills u need to buy to unlock death or glory, oak stance and combat meditation (if its in game)?

I think oak stance comes from either Plant Lore or Gardening
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Re: Game Development: Bumfights

Postby DeadlyPencil » Sat Sep 24, 2016 5:28 am

i think a big problem with current combat is the 1% decay every second.

this is PER opening. so if someone tries to maintain 4 openings agianst you, you will be reducing all 4 openings at 1% each every second.

Because of the deminishing returns at higher opening %'s. the 1% decay effectively stops progress. if you use oak stance as a defence, you can stop people from getting over 70% opening on you without using skills like opportunity knocks.

I am not sure what purpose the 1% decay serves other than slowing combat down. i suggest you try removing it. it might make fighting people easier.

FYI:
Oak Stance requires forestry
Death or Glory requires seigecraft
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