Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby Amanda44 » Thu Dec 29, 2016 5:58 pm

Myrgard wrote:The best they could do right now is ... make a simple pay to play subscription 5 to 10 $ a month which would leave a steady income and just continue development.

Which is exactly what I have said ... as to the store bought items ... I do understand what you are saying with regard to the percentage of ppl who buys store items but to not expand on it in a game like this is a missed opportunity at extra revenue with a steady subscription plan. There are quite a lot of players here that do enjoy the customisation as you can see from the shields, banners, hats, knarr sails etc in the screenshot thread, I'm not trying to argue it is the majority of players, but those who do enjoy it and display it encourage others to want it too and it is worth expanding on imo.
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Re: Prelude: Happy New World!

Postby Granger » Thu Dec 29, 2016 6:03 pm

romovs wrote:From what I gather from the OP new world will bring the long overdue singular quality and one less inventory row...
I get the business reasoning for the world reset due to payment model changes. Buttt... is that it? Is there gonna be anything else new?


New Map.

Myrgard wrote:The best they could do right now is ... make a simple pay to play subscription 5 to 10 $ a month which would leave a steady income and just continue development.

Or this. While at it limit accounts to one character. Free demo world (reset on a regular basis with reduced skills/items/objects available and some nice prebuild villages/hermitages to show off bling) for the ones who need it, with 10h online time once per account to try the mechanics - after that subscription (that allows to spawn in the real world) or black screen.
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Re: Prelude: Happy New World!

Postby Mafious » Thu Dec 29, 2016 6:07 pm

btw, idk if the inventory size is about pushing people that aren't verified to do it, but i don't think it will work, people who can spare the money will be already verified on account of the convenience bonus. as i said it just sucks for people who can't pay.
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Re: Prelude: Happy New World!

Postby Granger » Thu Dec 29, 2016 6:11 pm

Mafious wrote:as i said it just sucks for people who can't pay.

Would suck more if they have to take other jobs (and the same happening to Hafen what did to Haven) should they be unable to live of this.
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Re: Prelude: Happy New World!

Postby ven » Thu Dec 29, 2016 6:12 pm

romovs wrote:From what I gather from the OP new world will bring the long overdue singular quality and one less inventory row...
I get the business reasoning for the world reset due to payment model changes. Buttt... is that it? Is there gonna be anything else new?

I think it's a test to see how kingdoms and other fundamental changes affect the game in a fresh world.
But I also think they're trying to see if all the work they've done this year brought palpable results.
I want to be wrong, but I have the feeling w10 will be a short one in one way or the other :/
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Re: Prelude: Happy New World!

Postby lacucaracha » Thu Dec 29, 2016 6:14 pm

zebratul wrote:[*] Cave rework. We need more life in the caves. Cave biomes with different enemies/forageables, natural cave entrances into lower levels (becoming rarer and rares as you go down). More natural life in the caves - bears, foxes, snakes living in their dens on the first levels, some weird low-fantasy cave creatures living deep down. More unique cave localized resources.

This, PLEASE.

Also, plese consider making the localized resourcers spawn empty at the world start. It has already been suggested twice at least.


And about the payment model, there are lots of things that can be added that wouldnt change a thing and still people would pay for it:

e.g: Global messages (like the ones about server restart) for 3 dollars. I'm pretty sure lots of people would buy it just to tell everyone their new raid was successful, more custom itens, changing building materials after it has been built, and etc.

There are things that wont change the real mechanics but ppl would still care for
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Re: Prelude: Happy New World!

Postby Mafious » Thu Dec 29, 2016 6:16 pm

Granger wrote:
Mafious wrote:as i said it just sucks for people who can't pay.

Would suck more if they have to take other jobs (and the same happening to Hafen what did to Haven) should they be unable to live of this.


all im saying inventory reduction makes no sense.

i don't care that someone who pays, can chop trees 2 times faster, or build faster, or dig faster, after all they pay to maintain the game im playing, what im saying is that people who don't have the 15 dollars to buy that (which is well worth it 15 bucks) won't have $15 to get 4 more inventory slots.
Last edited by Mafious on Thu Dec 29, 2016 6:20 pm, edited 1 time in total.
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Re: Prelude: Happy New World!

Postby Boas » Thu Dec 29, 2016 6:19 pm

Granger wrote:Please implement push-out/pathfinding before the new world, so if it breaks stuff it can be fixed before the phase of heavy clicking (and screaming profanities for getting stuck at stuff) starts with the wipe.


I agree with this.
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Re: Prelude: Happy New World!

Postby Paradoxs » Thu Dec 29, 2016 6:22 pm

Mafious wrote:
Granger wrote:
Mafious wrote:as i said it just sucks for people who can't pay.

Would suck more if they have to take other jobs (and the same happening to Hafen what did to Haven) should they be unable to live of this.


all im saying inventory reduction makes no sense.

i don't care that someone who pays, can chop trees 2 times faster, or build faster, or dig faster, after all they pay to maintain the game im playing, what im saying is that people who don't have the 15 dollars to buy that (which is well worth it 15 bucks) won't have $15 to get 4 more inventory slots.


To be fair its the inventory size we use to have, all they did was experiment with a larger one there was never a guarantee it was going to stay this way and not revert
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Re: Prelude: Happy New World!

Postby shubla » Thu Dec 29, 2016 6:23 pm

I wonder if cleaning the res cache is required?
As there will be map thingies from previous world.

Also I think that increased inventory size gives huge advantage. Especially when you progress to the game, with mrobe, tsacks and backpack extra column and row drastically increase the inventory size.
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