Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.

Re: Prelude, pt. II: World 11 Changelog

Postby bmjclark » Thu Jan 31, 2019 3:47 am

Honestly, I'm willing to bet more people quit because people can port all over the world and kill them than will quit because they can't port. Personally I'd rather see distance actually matter. Local markets and shit should be a thing, not all roads should lead to community fair. Besides, most of these posts are probably based around pvp more than "think of the noobs and their trade"
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Re: Prelude, pt. II: World 11 Changelog

Postby Kaios » Thu Jan 31, 2019 3:49 am

ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha


you're being too harsh dude I don't like some of his ideas either but I appreciate seeing everyone's perspective and I think jorb and loftar do too, still love u tho

and personally I always viewed roads as a way of avoiding all of the players that might want to kill me and going directly to a place that I have the least chance of dying at

julian12it wrote:I got some of W9 and all of W10's player connections from Jorb's post list here. I've never said that people do not quit, I said they do. Community growth is something that has been occurring throughout the years and will probably continue until something tragic happens.

Edit: Numbers obtained isn't from a 3rd party but rather the source.


oh ok well don't get me wrong I'm glad if the population is improving it just didn't appear that way to me
Last edited by Kaios on Thu Jan 31, 2019 3:51 am, edited 1 time in total.
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Re: Prelude, pt. II: World 11 Changelog

Postby overtyped » Thu Jan 31, 2019 3:50 am

jordancoles wrote:
overtyped wrote:
jordancoles wrote:What about implementing a real or invisible stat cap to combat stats until you buy the rage skill?

Bad idea as usual.
This is a crap idea, because without the rage skill u can't even initiate combat. You are already reduced by what you can do, yet you want to go a step further? buzz off

Want to progress further? Buy rage and get some risk

It also gives you a ballpark idea of what a person's max ua/mc/agi/con/str would be if they are trying to bait you into attacking them first. Removes the surprise of being baited by titans.

No, this just leads people to not go out with their mains, and use alts to gather. Nothing changes except reduced freedom for the player. Bad idea, bad you.
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Re: Prelude, pt. II: World 11 Changelog

Postby NOOBY93 » Thu Jan 31, 2019 3:51 am

bmjclark wrote:Honestly, I'm willing to bet more people quit because people can port all over the world and kill them than will quit because they can't port. Personally I'd rather see distance actually matter. Local markets and shit should be a thing, not all roads should lead to community fair. Besides, most of these posts are probably based around pvp more than "think of the noobs and their trade"

Distance already did matter though. Now it will matter too much and have the same effect as creating 10 servers for haven and splitting the playerbase among them. Local markets won't redeem the fact that people won't interact with each other almost at all.
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Re: Prelude, pt. II: World 11 Changelog

Postby Lunarius_Haberdash » Thu Jan 31, 2019 3:55 am

ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha


I say boy... Do you know how long I've been playing Haven?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Prelude, pt. II: World 11 Changelog

Postby ChildhoodObesity » Thu Jan 31, 2019 3:55 am

Kaios wrote:
ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha


you're being too harsh dude I don't like some of his ideas either but I appreciate seeing everyone's perspective and I think jorb and loftar do too, still love u tho

and personally I always viewed roads as a way of avoiding all of the players that might want to kill me and going directly to a place that I have the least chance of dying at

hehe well youre right but this BED post triggered me since a large portion of active players cant even use beds (outlaw) and i can understand people not wanting roads and shit but EHHHHHHHHHH this game wouldve been so much more dead way earlier without CF and there was local markets, people just didnt use them. im not even HUGELY against the roads thing personally cuz i have a shit ton of time and i play this game A LOT, but i think its really just gonna lead to people quitting which is SHIT for me... (and everyone)
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Re: Prelude, pt. II: World 11 Changelog

Postby Jiochan » Thu Jan 31, 2019 3:55 am

NOOBY93 wrote:Distance already did matter though.


No...
Roads literally teleport you straight there without any cost aside from maybe it being broken and need fixed.
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Re: Prelude, pt. II: World 11 Changelog

Postby ChildhoodObesity » Thu Jan 31, 2019 3:56 am

Lunarius_Haberdash wrote:
ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha


I say boy... Do you know how long I've been playing Haven?

i mean there are plenty of people who have played a long time and dont know anything about the game really, maze is a great example
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Re: Prelude, pt. II: World 11 Changelog

Postby jordancoles » Thu Jan 31, 2019 3:57 am

overtyped wrote:No, this just leads people to not go out with their mains, and use alts to gather. Nothing changes except reduced freedom for the player.

That's already the case

overtyped wrote:Bad idea, bad you.

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Re: Prelude, pt. II: World 11 Changelog

Postby Lunarius_Haberdash » Thu Jan 31, 2019 3:58 am

Jiochan wrote:
NOOBY93 wrote:Distance already did matter though.


No...
Roads literally teleport you straight there without any cost aside from maybe it being broken and need fixed.

^ This.. This right here has always been a fucking problem.

ChildhoodObesity wrote:here was local markets, people just didnt use them. im not even HUGELY against the roads thing personally cuz i have a shit ton of time and i play this game A LOT, but i think its really just gonna lead to people quitting which is SHIT for me... (and everyone)

^ Because there wasn't any need, you could just teleport to wherever you wanted to trade all the way across the fekkin' world. Thank Jorbtar THAT'S broke.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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