Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha
julian12it wrote:I got some of W9 and all of W10's player connections from Jorb's post list here. I've never said that people do not quit, I said they do. Community growth is something that has been occurring throughout the years and will probably continue until something tragic happens.
Edit: Numbers obtained isn't from a 3rd party but rather the source.
jordancoles wrote:overtyped wrote:jordancoles wrote:What about implementing a real or invisible stat cap to combat stats until you buy the rage skill?
Bad idea as usual.
This is a crap idea, because without the rage skill u can't even initiate combat. You are already reduced by what you can do, yet you want to go a step further? buzz off
Want to progress further? Buy rage and get some risk
It also gives you a ballpark idea of what a person's max ua/mc/agi/con/str would be if they are trying to bait you into attacking them first. Removes the surprise of being baited by titans.
bmjclark wrote:Honestly, I'm willing to bet more people quit because people can port all over the world and kill them than will quit because they can't port. Personally I'd rather see distance actually matter. Local markets and shit should be a thing, not all roads should lead to community fair. Besides, most of these posts are probably based around pvp more than "think of the noobs and their trade"
Jalpha wrote:I believe in my interpretation of things.
ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha
Kaios wrote:ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha
you're being too harsh dude I don't like some of his ideas either but I appreciate seeing everyone's perspective and I think jorb and loftar do too, still love u tho
and personally I always viewed roads as a way of avoiding all of the players that might want to kill me and going directly to a place that I have the least chance of dying at
NOOBY93 wrote:Distance already did matter though.
Lunarius_Haberdash wrote:ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha
I say boy... Do you know how long I've been playing Haven?
overtyped wrote:No, this just leads people to not go out with their mains, and use alts to gather. Nothing changes except reduced freedom for the player.
overtyped wrote:Bad idea, bad you.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Jiochan wrote:NOOBY93 wrote:Distance already did matter though.
No...
Roads literally teleport you straight there without any cost aside from maybe it being broken and need fixed.
ChildhoodObesity wrote:here was local markets, people just didnt use them. im not even HUGELY against the roads thing personally cuz i have a shit ton of time and i play this game A LOT, but i think its really just gonna lead to people quitting which is SHIT for me... (and everyone)
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