Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby Melkior13 » Tue Feb 25, 2020 3:18 pm

If the desire for the claim power level changes is to introduce a period of vulnerability to promote siege, have you considered a world even similar to the meteor?

A dark moon, or conjunction of sorts, that strains the sanctity of all fortifications? An event notification would appear upon log in with a warning that it will happen in the coming days.


If the desire is also to give the defender an advantage by selecting a time window that is favorable to them, you may also consider a mechanic (perhaps another use for Numen points) in which claim owners/lawspeakers can pray to set a specific time that the event will affect them, within the window.

I think it would be interesting if attackers had to balance the prospects of their raid against their own vulnerability (assuming the event would be a 24 hour window, or maybe a few days long, with the individually set vulnerability windows in the 2-8 hour range). Large factions having to deal with the potential threat from other large factions may also draw their focus away from the casual hermit.
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Re: Prelude: World 12

Postby Pills » Tue Feb 25, 2020 3:32 pm

Will the map be the same size as W11 or bigger/smaller?
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Re: Prelude: World 12

Postby Zepar72 » Tue Feb 25, 2020 3:32 pm

Some kind of market-claim would be good, with the new changes. I can't see people making small marketplaces, worrying someone will raid them for free. Same goes for people that would were to sell their stuff there.
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Re: Prelude: World 12

Postby jock » Tue Feb 25, 2020 4:06 pm

Pills wrote:Will the map be the same size as W11 or bigger/smaller?


Hopefully bigger last world felt very small
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Re: Prelude: World 12

Postby jock » Tue Feb 25, 2020 4:08 pm

Not on my server - maybe Jorbtar should release the server code so we can all have what we


A man can dream.
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Re: Prelude: World 12

Postby Ciego » Tue Feb 25, 2020 4:09 pm

I played SALEM for 4 years. I LIKED it, the mechanics, the way it worked.
But the devs were hostile to players, some of the dumbest mundane things were made unnecessarily difficult.
The deal-breaker, however, was the lack of communication from the devs, and the feeling constantly that the game was dead or dying.

So I came to W11 9 months ago, and after about 4 months my skill levels were about 35. Robbed a few times. Killed by players once. Killed by the mechanics a couple times.
Invited by a village to take over as they all quit, my char grew exponentially. I learned how thing are done. I didn't get a vote.

I see the fear. I see those who emotionally lay claim to the game by virtue of the effort they have spent playing it, and designing their characters and spaces in the world.
Me? I'm gonna try what the devs want to experiment with.
Part of what I'll be trying to determine is whether any of the stuff I have learned in the previous 9 months will help me develop faster this time around.

And I hope we all band together and use these new mechanics to grief the dipsticks who jump out and claim/camp local resources.

I still have my sprucecap hanging on a wall somewhere, it's not even that old...
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Re: Prelude: World 12

Postby LaserSaysPew » Tue Feb 25, 2020 4:13 pm

Credos feel good to have but are a complete shitfest to acquire. They obviously will not be removed as some suggested, devs spent their time on it, why would they just remove them. And credos are fine and a great idea. It's just a tedious pain in the ass to get them.
Combination of 2 things:
1. Limit the amount of credo quests one can do per month. Make it feel less like a job and more like a side activity. Every new character gets 10 credo quests points. Every 3 days you get 1 point. That way you can complete your first credo really fast and then chill, cuz it will take a month to get another 10 points to complete a second one. Which you can do once every 3 days or in bulk after a month or whatever, up to you. No limit to accumulation of those points.
2. Remove additional quests per credo. Simply unnecessary due to the limit above. You get 1 credo per month.

Siege 8h window is a bit excessive as others have pointed out. 1-2h for Pclaims, 2-4h for Vclaims imo will be more reasonable.
About the cost of the claim inspection. Perhaps, make it a variable?
Claim has 5 slots. Claim owner can put up to 5 things inside. When someone inspects the claim, to get the info they need to provide those same things with equal or higher quality. If they do, they lose those things. Things that are inside the claim are also lost. That way we'll be able to see if someone checked our claim and the cost will be for both the attacker and the defender.
For inspecting hermits - enjoy picking up the trash that they put in, mushrooms, herbs, branches etc.
For inspecting big bois - to see the weak spot be ready to match what they are ready to pay to defend themselves.
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Re: Prelude: World 12

Postby Lunarius_Haberdash » Tue Feb 25, 2020 4:26 pm

The one change to the proposed siege system I've read here and like is the one involving reducing the window of weakness, but I don't think that should be across the board.

The simplest method is just to have the window of weakness decrease as your Power Level gets higher, and is probably the one I'd back the most.

Level 0: Palisades: 20min, Brick Walls: 1h (Weakness to 1: 8 hours)
Level 1: Palisades: 3h, Brick Walls: 4h (Weakness to 2: 8 hours)
Level 2: Palisades: 6h, Brick Walls: 8h (Weakness to 3: 6 hours)
Level 3: Palisades: 12h, Brick Walls: 18h (Weakness to 4: 6 hours)
Level 4: Palisades: 18h, Brick Walls: 24h (Weakness to 5: 4 hours)
Level 5: Palisades: 24h, Brick Walls: 32h (Weakness to 6: 4 hours)
Level 6: Palisades: 24h, Brick Walls: 32h

Level 6 added for symmetry of progression.

World Size: Just throwing this in there. I'd love to see a much larger world this world, including larger oceanic expanses. The variety of continent sizes in the last world was nice, hope to see that again.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Prelude: World 12

Postby Timibertlense » Tue Feb 25, 2020 4:46 pm

LaserSaysPew wrote:Credos feel good to have but are a complete shitfest to acquire. They obviously will not be removed as some suggested, devs spent their time on it, why would they just remove them. And credos are fine and a great idea. It's just a tedious pain in the ass to get them.
Combination of 2 things:
1. Limit the amount of credo quests one can do per month. Make it feel less like a job and more like a side activity. Every new character gets 10 credo quests points. Every 3 days you get 1 point. That way you can complete your first credo really fast and then chill, cuz it will take a month to get another 10 points to complete a second one. Which you can do once every 3 days or in bulk after a month or whatever, up to you. No limit to accumulation of those points.
2. Remove additional quests per credo. Simply unnecessary due to the limit above. You get 1 credo per month.



I'd love to see things like this!
It will also avoid the advantage gap between hermits and Villages, at least a bit!
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Re: Prelude: World 12

Postby KwonChiMin » Tue Feb 25, 2020 4:48 pm

Yorla wrote:
dafels wrote:EVE Empire mechanics proposition

I also thought about different spaces on the same server, but the thing is - those high-top pvpers always have ring of support (alts or players) who provide their stat growth and do that crazy spiraling and powerfarming. Boosting them with quality of resources will only further disbalance the server in whole and shorten it's life.

You want to compete with major factions - you go to "Null Sec Zones". You want to larp - here is pretty safe "Empire Zone". It is your decision.

With continent IDs introduced - we can have such high-sec continent (Realm of Brodgar, lol) with Users realm founding/expanding restriction - no buffs/small basic realm buffs - lesser q ores/slower growth, no dangerous fauna (wolves/mammoths/trolls), maybe no gold?
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