Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby strpk0 » Thu Feb 04, 2016 5:33 am

Kaios wrote:
Aperson wrote:what does a cruel lodestone need


4 black ore, 1 steel bar, 2 dreams. Gets uses based on quality.


I think it's a bit too expensive tbh. If the effect desired from it is to allow everyone to find the altar, then having steel in the recipe isn't exactly helpful.
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Re: Game Development: Prelude

Postby Kaios » Thu Feb 04, 2016 5:38 am

Perhaps, but it also does this!

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Re: Game Development: Prelude

Postby sabinati » Thu Feb 04, 2016 5:43 am

strpk0 wrote:
Kaios wrote:
Aperson wrote:what does a cruel lodestone need


4 black ore, 1 steel bar, 2 dreams. Gets uses based on quality.


I think it's a bit too expensive tbh. If the effect desired from it is to allow everyone to find the altar, then having steel in the recipe isn't exactly helpful.


it isn't to allow everyone to find the altar, it's to allow worthy challengers to find the altar.
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Re: Game Development: Prelude

Postby sabinati » Thu Feb 04, 2016 5:45 am

Burzan wrote:
sabinati wrote:
Burzan wrote:Did you dummies miss the whole "beginners" part?


it's still wrong

Nah, metal ores are too uncommon on level 1.


have you prospected, like, at all
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Re: Game Development: Prelude

Postby DarkHPG » Thu Feb 04, 2016 5:47 am

I personally play this game for the endless stat/attribute/quality progression.

There is nothing more satisfying to me than seeing my crops/animals/food get progressively better over time. Feeling like all the effort I put in is being rewarded every day the carrots raise. Putting a cap on that means that after a point, I will have nothing to better myself, or my materials.. No point to trade with anyone trying to get better seeds that I've had bad luck on.. I could see making unlimited play, but putting a cap on completely free accounts like 100, a cap on verified accounts of 200, but not putting a cap on subbed accounts, and making it to where all stats are downgraded for as long as not subbed if over the cap. (and restored once subbed again).

Endless stat progression is the very heart of this game in my opinion. The never ending need to better yourself, and your tools of war or economy.
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Re: Game Development: Prelude

Postby Ramki » Thu Feb 04, 2016 5:50 am

DarkHPG wrote:I personally play this game for the endless stat/attribute/quality progression.

There is nothing more satisfying to me than seeing my crops/animals/food get progressively better over time. Feeling like all the effort I put in is being rewarded every day the carrots raise. Putting a cap on that means that after a point, I will have nothing to better myself, or my materials.. No point to trade with anyone trying to get better seeds that I've had bad luck on.. I could see making unlimited play, but putting a cap on completely free accounts like 100, a cap on verified accounts of 200, but not putting a cap on subbed accounts, and making it to where all stats are downgraded for as long as not subbed if over the cap. (and restored once subbed again).

Endless stat progression is the very heart of this game in my opinion. The never ending need to better yourself, and your tools of war or economy.

This guys makes a great point. Putin a cap on things will limit the game play. Once you hit that cap theirs nothing more for you to work for.
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Re: Game Development: Prelude

Postby ctopolon2 » Thu Feb 04, 2016 5:52 am

mb its like WoW's 20lvl free system. but why it cost x2 WoW subscribe? its very expensive for CIS now...
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Re: Game Development: Prelude

Postby Shrapnelx » Thu Feb 04, 2016 5:52 am

DarkHPG wrote:Endless stat progression is the very heart of this game in my opinion. The never ending need to better yourself, and your tools of war or economy.


Could not have said it better myself..
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Re: Game Development: Prelude

Postby Burzan » Thu Feb 04, 2016 5:55 am

sabinati wrote:have you prospected, like, at all

I already have an iron source, but yeah, 20 rustroot later, I've found nothing else.
If you're saying I need to do more, that just proves my point, it's too uncommon. If you think it's fine how it is, all the abandoned places prove otherwise. Try to think outside your walls.
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Re: Game Development: Prelude

Postby Sever » Thu Feb 04, 2016 5:56 am

When you remove the endless grind mechanic, you're supposed to replace it with something.

So, uh, don't fuck up.
Come back two hours earlier.
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