Game Development: Fighting Quail

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fighting Quail

Postby Kamil457 » Sat Mar 10, 2018 6:04 am

With last combat system I did kill moose and I lost ~7 HHP, but now? I cant kill he, I do loose 172 HHP and all normal HP. Moose does lost ~400 HP and he is still alive.
Thank you for Good Update (-.-)
Kamil457
 
Posts: 58
Joined: Thu Jan 29, 2015 2:16 pm

Re: Game Development: Fighting Quail

Postby MagicManICT » Sat Mar 10, 2018 6:09 am

Ysh wrote:I think it is possible to create system where pacing is slow so that this does not matters much. I think MMO is not good format for very twitch combat anyway.


Oh, I don't know. World of Warcraft has been doing raids that way for quite a while now. Watch for the boss wind-up, don't stand in the fire, make sure you're in the right position for the big group heals, etc etc etc. Compare to the way I used to do raids in EQ and such: stand behind the mob(s) and just nuke till dead; make sure you don't draw aggro. Go to some of the even newer MMOs--Guild Wars 2, Tera (not so new, I guess), Black Desert to name a few--and they're very much timing, one could even say twitch, based.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Fighting Quail

Postby nortrends » Sat Mar 10, 2018 10:25 am

I haven't PvPed in this game yet, but for me, like many others have said, the IP system was weird. You could spam abilities to get 20IP, get opening up then spam your high damage ability. Also, punching opponent when you have B12 to open guard is silly...
How about making it something of a combo system, where you punch, then your next cooldown you have option choose between two new moves, with baseline buff/defense abilities. Some reactive features, like maybe dodge based on agi+type of armor (leather/metal), where attack fails and opponent has option to quick counterattack. Baseline abilities could have high local cd and provide deflection, ability to break opponent's combo, add armor penetration to next 2 attacks or w/e.

Offensive combo tree doesn't have to be boring where you pick the same abilities every time, you could make some special effects to them where Tier2 move X halves your next Tier 2 move Y cooldown, or allows it to hit additional target, idk.
nortrends
 
Posts: 2
Joined: Sat Feb 17, 2018 4:14 pm

Re: Game Development: Fighting Quail

Postby FuriousFox » Sat Mar 10, 2018 10:28 am

Has anyone tried to pass beavers dungeon, or fight with troll or mammoth with the new combat system?
FuriousFox
 
Posts: 11
Joined: Fri Aug 28, 2015 8:06 pm

Re: Game Development: Fighting Quail

Postby Aceb » Sat Mar 10, 2018 1:16 pm

FuriousFox wrote:Has anyone tried to pass beavers dungeon, or fight with troll or mammoth with the new combat system?


Mammoths are easier than before. For many. Not for all.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Fighting Quail

Postby Riou1231 » Sat Mar 10, 2018 2:21 pm

Aceb wrote:Mammoths are easier than before. For many. Not for all.


How are mammoths easier than before? Before I would just spam sideswipe until it died, but that's not possible anymore since the local cooldowns were introduced. Mind sharing a deck for fighting mammoths if you have one?
I like apple juice.
User avatar
Riou1231
 
Posts: 709
Joined: Fri Mar 26, 2010 1:50 am

Re: Game Development: Fighting Quail

Postby Aceb » Sat Mar 10, 2018 2:40 pm

Riou1231 wrote:
Aceb wrote:Mammoths are easier than before. For many. Not for all.


How are mammoths easier than before? Before I would just spam sideswipe until it died, but that's not possible anymore since the local cooldowns were introduced. Mind sharing a deck for fighting mammoths if you have one?


I do not have a deck of my own but when You see a guys with a wagon that is half fulled with mammoths... It's more probably of animals getting stuck / dumb since update but, meh.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Fighting Quail

Postby Sarge » Sat Mar 10, 2018 3:16 pm

Aceb, please try refrain from posting assumptions. People are doing their best to test the new system and provide constructive criticism here for the dev's.

I know you are because you can't see the contents of a cart unless you offload it and if you did that would mean you're friendly with those who somehow hunted 3 mammoth in a single session while pulling a cart cross country... because that's the hunting method of choice these days ofc. They would then have told you if they rekt the mammoth because of them now getting stuck behind obstacles but since you're saying you're assuming so you don't know them and therefore also making up the half a cart full story.

You therefore also have no real clue whether mammoths are now really easier or harder to fight, you just wanted to rant so you made all that shit up.
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Game Development: Fighting Quail

Postby Aceb » Sat Mar 10, 2018 3:27 pm

Sarge wrote:Aceb, please try refrain from posting assumptions. People are doing their best to test the new system and provide constructive criticism here for the dev's.

I know you are because you can't see the contents of a cart unless you offload it and if you did that would mean you're friendly with those who somehow hunted 3 mammoth in a single session while pulling a cart cross country... because that's the hunting method of choice these days ofc. They would then have told you if they rekt the mammoth because of them now getting stuck behind obstacles but since you're saying you're assuming so you don't know them and therefore also making up the half a cart full story.

You therefore also have no real clue whether mammoths are now really easier or harder to fight, you just wanted to rant so you made all that shit up.



Lel nope. I've fought one mammoth myself (edit: not solo!) and it is not that hard. Just armor is getting more used and a bit more wounds. Not counting animals generally random blocking on trees or boulders, You still can be effective. The only one I'm afraid to test is Troll. Why would I want to rant? You just basically did it yourself and if You want to continue this kind of discussion, please, private message me instead of posting half-shit.

I will try to give a more feedback once I can test more decks.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Fighting Quail

Postby AntiBlitz » Sat Mar 10, 2018 3:52 pm

you can quite easily cheese animals when they are now getting stuck on rocks, so if if my goat i was dragging along clung to every piece of nature, im sure the mammoth will be no different. Will be easier for people to cheese it then for sure, tho i wonder if it will spit on you then if it gets stuck. Not sure, havent tried since the new combat. I could solo mammoths before, havent tried yet since.

I also cant note that combat has become any bit harder when confronting animals, as i just chop them and use sideswipe when the opening is high enough for it. Maybe build ip for whatever the two cost one was, cant remember off the top of my head, at work currently. Not too impressed with the choices for melee combat atm tho, sort of in an abysmal state, tho im keeping my head up. Especially when you read that what we have now launched with is very obviously unfinished and should be viewed as that. Its eternal alpha guys, shits bound to get fucked, and we are the test rats for it.
User avatar
AntiBlitz
 
Posts: 639
Joined: Sun Sep 25, 2011 11:43 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 46 guests