Biggus_DuDickus wrote:“Great Scott!”
Go Biggus, go, go!!!
Biggus_DuDickus wrote:“Great Scott!”
Robben_DuMarsch wrote:I'm generally opposed, because the player base here formed largely around the idea of long term worlds working towards permanent ones.
I suspect the general player on steam these days is less the traditional MMO type and they prefer the new age survival genre.
I think we'll get a skewed response here for that reason alone, and although it may match player preference here, it'll be worse for the steam community.
Pills wrote:jorb wrote:DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.
I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?
I think both being accessible to both auth methods is the best choice in the long run personally. otherwise new steam players will likely never know about whatever the 'other' is unless its explicitely advertised on the main menu of the game.
jorb wrote:Sleep tight! Expect 30+ page thread on waking up tomorrow!
DDDsDD999 wrote:Short term worlds seem highly prioritized for pvp-focused players as that's one of the main things that reduces over the length of a world. I doubt steam will attract many pvp-focused players.
DDDsDD999 wrote:Also pvp on default client lol
Robben_DuMarsch wrote:DDDsDD999 wrote:Short term worlds seem highly prioritized for pvp-focused players as that's one of the main things that reduces over the length of a world. I doubt steam will attract many pvp-focused players.
I don't understand where you're making this assumption. Steam does not necessarily equate to casuals. The top games on steam at any time are PvP games like CS:GO, DOTA 2, and it was the birth place of Rust. The latter two of which have notoriously difficult learning curves where you get farmed for dozens of hours before you start to hold your own.
Teleskop wrote:if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
Robben_DuMarsch wrote:DDDsDD999 wrote:Also pvp on default client lol
The top games on steam at any time are PvP games like CS:GO, DOTA 2, and it was the birth place of Rust....Is this your true concern?
NoBizd wrote:It's amazing how after all these years you still don't know how your game fully works (shorter worlds but with same long timers on certain mechanics and their impact on gameplay), what players expect and how to prepare for the launch on Steam.
Don't get me wrong - Steam launch is great idea. But it all feel rushed, whole stream could be summarized to "We'll see", "We have not been thinking about it" and "It's experiment". That's not how it should be, expecially w/o EA tag. You try to get attention of new players, when game is not prepared for it right now w/o official and actual wiki or proper tutorial. You will get tons of negative reviews and word of mouth AND you are pissing off you current, loyal playerbase. That's a BIG FAT L, J&L.
Without my hatts and tokens I spent money on (and for some people - verification) I'm not intrested at all in S1. Neither plenty of folks I usually play with. But good luck I guess.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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