Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby jorb » Sat Aug 29, 2015 12:59 am

spawningmink wrote:if you want a big player population...consider a f2p game


What does this big population do for me? Put food on my table?

If not, then why would I want it? A crowd is an intrinsic negative that needs to be compensated for with upsides and positives, if there is to be one.

A big population bots, sends me messages demanding support, puts a load on the server, looks to ruin the game in every way imaginable, &c&c.

I, for my part, am happy derping around in Haven all by myself.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: A Far Green Country

Postby Ragnar214 » Sat Aug 29, 2015 1:00 am

ObedientOne wrote:Ok I'll probably be beaten to death here by the mob, but they said that the in game currency would be counted down for your time correct? I've only played for a few minutes, but in that time i never saw that item. Maybe I just wasn't looking in the right spot.


If I were you I wouldn't claim that item until everything is somewhat stable. That item they talk about I am assuming is like EVE onlines PLEX. Except that in Haven there is no actual currency. Currency is player made.

I think they did a good job. Very innovative way of monetization.

People can still play for free lol. And 10 dollars USD is like 5-8 coffees a month. Atleast where I am from.
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Re: Game Development: A Far Green Country

Postby Temessis » Sat Aug 29, 2015 1:03 am

Filala wrote:P2P > F2P + shitty/gamebreaking cashshop items

F2P + a lot of appearance items/bonuses for 0,99€ > P2P > F2P + shitty/gamebreaking cashshop items
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Re: Game Development: A Far Green Country

Postby CrashM3 » Sat Aug 29, 2015 1:04 am

In germany costs a coffe 2.50€. so its like nealry 3 dollar :D
But thats not the point, if i go and wanna buy a coffe, i know that i need to pay. But if i wait for HnH 2.0 and think its for free and BOOM, it costs 15$ a month. its too hard, sorry. they broke my hearth.
venatorvenator wrote:I just found it funny that while almost everyone says they dislike village rules a German comes wanting more of it. Living up to the stereotype:)
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Re: Game Development: A Far Green Country

Postby ObedientOne » Sat Aug 29, 2015 1:05 am

What I meant was that I haven't actually seen a counter anywhere
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Re: Game Development: A Far Green Country

Postby czaper2 » Sat Aug 29, 2015 1:06 am

You guys banned kev for telling Jorb to go play with himself then?

He can't even read the forum now, wtf?
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Re: Game Development: A Far Green Country

Postby Vaulxis » Sat Aug 29, 2015 1:06 am

jorb wrote:
spawningmink wrote:if you want a big player population...consider a f2p game


What does this big population do for me? Put food on my table?

If not, then why would I want it? A crowd is an intrinsic negative that needs to be compensated for with upsides and positives, if there is to be one.

A big population bots, sends me messages demanding support, puts a load on the server, looks to ruin the game in every way imaginable, &c&c.

I, for my part, am happy derping around in Haven all by myself.


I don't think derping around in Haven all by yourself will put food on the table either.
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Re: Game Development: A Far Green Country

Postby jorb » Sat Aug 29, 2015 1:07 am

Vaulxis wrote:I don't think derping around in Haven all by yourself will put food on the table either.


Of course not, but in that case that just means I shall have to go look for other gainful employment. I'd like to take one more crack at this first, though, as I really enjoy doing it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: A Far Green Country

Postby Valer » Sat Aug 29, 2015 1:07 am

Vaulxis wrote:
jorb wrote:
spawningmink wrote:if you want a big player population...consider a f2p game


What does this big population do for me? Put food on my table?

If not, then why would I want it? A crowd is an intrinsic negative that needs to be compensated for with upsides and positives, if there is to be one.

A big population bots, sends me messages demanding support, puts a load on the server, looks to ruin the game in every way imaginable, &c&c.

I, for my part, am happy derping around in Haven all by myself.


I don't think derping around in Haven all by yourself will put food on the table either.


This. Have fun playing with Loftar and the 20 fanboys left.
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Re: Game Development: A Far Green Country

Postby jorb » Sat Aug 29, 2015 1:09 am

Valer wrote:This. Have fun playing with Loftar and the 20 fanboys left.


We'll try to manage without you. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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