jorb wrote:We've been developing, and here's what's new.
New Implementations
-----------------------
- All things dropped in the water are now saved. Sometimes these goods wash up on beaches, and sometimes you can catch them while fishing.
loftar wrote:We have discussed similar things ourselves (wall scaling and such), but one of the problems is that if you don't have the ability to destroy things once inside, people will just line their walls with piles of wood or whatever cheap thing you can't past without destroying it. Contrariwise, if you can destroy things, then obviously walls are just completely meaningless and anyone is liable to destruction at any time. The middle ground between these options is less than obvious.
lachlaan wrote:- Make players not collide with most objects, or all objects to avoid the spam of such objects for hindering thieves (only when in "thief mode", much like the visitor debuff)
jorb wrote:We've been developing, and here's what's new.
[*] All livestock animals now have three lives each. If you "kill" a domestic animal in combat, it will instead become knocked out and lose one life. Knocked out livestock get back up again after 12 hours, with one life less. Livestock animals die permanently once the third life is lost.
Users browsing this forum: Aaeru, DataForSeo [Bot], Python-Requests [Bot], Yandex [Bot] and 62 guests