Redlaw wrote:This is when i say, take a moment and breath. Think of what can be done, vs what was just done?
Revert stat suppression from our old gear, add gilding with a significantly lower bonus? And some more adjustments.
Redlaw wrote:This is when i say, take a moment and breath. Think of what can be done, vs what was just done?
EnderWiggin wrote:Jorb, seems you forgot to mention that stat bonuses from items cannot exceed your stat. If you have 5 base survival, then no matter how many bonuses to survival you gild onto your items, your survival can't be raised beyond 10.
stya wrote:
you do know, farming only affects crop quality when you harvest, right? farming skill does not affect harvest
I logged in started farming, went to see the page read it and went like FUCK FUCK FUCK MY CARROTS. ~10-15% of the field wasted. I hope people won't waste whole fields
EnderWiggin wrote:Jorb, seems you forgot to mention that stat bonuses from items cannot exceed your stat. If you have 5 base survival, then no matter how many bonuses to survival you gild onto your items, your survival can't be raised beyond 10.
OP wrote:[*] As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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