Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby joojoo1975 » Thu Dec 29, 2016 7:55 pm

if we want to talk bout ways to help combat botting. . .

make curios only active when your Online. keep the desk, but if your char is logged out then it cannot advance curios

make curios faster by a 2/3 factor to pop.(IE 66% faster on popping time)

while char is logged on, his energy slowly depletes(make it very nominal while char is doing activity) but when Char becomes labeled AFK, then he is automatically logged out or the energy consumption is like 100 fold. if char reaches a certain energy % then curios are stopped. On this note, lets not link fep/food consumption to this, keep the satiations and the bonuses for hunger, but the hunger is now a time based sink as well as it affects your chars energy consumption IE if your are ravenous your energy consumption should be the same as the bonus of FEP.

have a vote on who's custom client is best and make that the Official Client, and do away with Custom Clients. Seriously, never seen any other MMO do this. if the Developer of said Custom client does not want to relinquish control of his creation, then it's not allowed in the vote. otherwise, guys use this time to take the best aspects of all the custom client and make a new Default client. and no more Custom Clients.
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Re: Prelude: Happy New World!

Postby Paradoxs » Thu Dec 29, 2016 7:57 pm

joojoo1975 wrote:if we want to talk bout ways to help combat botting. . .

make curios only active when your Online. keep the desk, but if your char is logged out then it cannot advance curios

make curios faster by a 2/3 factor to pop.(IE 66% faster on popping time)

while char is logged on, his energy slowly depletes(make it very nominal while char is doing activity) but when Char becomes labeled AFK, then he is automatically logged out or the energy consumption is like 100 fold. on this note, lets not link fep/food consumption to this, keep the satiations and the bonuses for hunger, but the hunger is now a time based sink as well as it affects your chars energy consumption IE if your are ravenous your energy consumption should be the same as the bonus of FEP.

have a vote on who's custom client is best and make that the Official Client, and do away with Custom Clients. Seriously, never seen any other MMO do this. if the Developer of said Custom client does not want to relinquish control of his creation, then it's not allowed in the vote. otherwise, guys use this time to take the best aspects of all the custom client and make a new Default client. and no more Custom Clients.


Java is easy to get into, thats why stopping custom clients is a useless endevour, then I can always hook into the graphics and still bot if thats what you think is the problem with them

Plenty of games have allowed custom clients, they give customization. Theres no real reason to hate on them directly.
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Re: Prelude: Happy New World!

Postby joojoo1975 » Thu Dec 29, 2016 7:59 pm

Paradoxs wrote:Java is easy to get into, thats why stopping custom clients is a useless endevour, then I can always hook into the graphics and still bot if thats what you think is the problem with them

Plenty of games have allowed custom clients, they give customization. Theres no real reason to hate on them directly.


didn't know that bout java, but then again I am not a Dev.

but about custom clients, what other games are you referring to, mayby I am too old then :/
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Re: Prelude: Happy New World!

Postby Paradoxs » Thu Dec 29, 2016 8:02 pm

joojoo1975 wrote:
Paradoxs wrote:Java is easy to get into, thats why stopping custom clients is a useless endevour, then I can always hook into the graphics and still bot if thats what you think is the problem with them

Plenty of games have allowed custom clients, they give customization. Theres no real reason to hate on them directly.


didn't know that bout java, but then again I am not a Dev.

but about custom clients, what other games are you referring to, mayby I am too old then :/


usually smaller niche games. The problem with java is the big ones, its just a glorified .rar, you can use winrar to get access to the class files, and a simple decompiler can get you a rough version of the source. Minecraft modding is (or was) done by decompiling it and figuring out how they connected even through renaming everything to be pretty random
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Re: Prelude: Happy New World!

Postby linkfanpc » Thu Dec 29, 2016 8:02 pm

Hadehariast wrote:Some suggestions for tackling the alt-botting problem:

1) Each player account is required to designate a "main" character. All other characters on the account receive no paid-for bonuses-- no convenience, no extra inventory space. Server-side, a flag is activated for main characters, and only an account's main characters may sit at a table and feast. This would prevent both alts and bots from developing stats at any sort of reasonable pace and reduce their labour efficiency.

Objection 1: Someone can create another account to bypass this.

Yes, they can, but are still penalized by the free account's lack of convenience and inventory space. If they want to pay to verify another account, then they're perfectly welcome to-- the people desperate to min-max and run multiple characters will be supporting the developers.

Objection 2: My main character is too pretty/important/awesome to risk in combat or exploring the world if I have no alt to forage/fight/mine for me!

Awww, muffin. You want a permadeath survival-crafting game, but don't want to assume the burden of risk which that entails?

Objection 3: Farming is hard work, and takes up so much time!

Yes, yes it is. And yes, yes it does. That's the way farming is supposed to be.

Objection 4: This will stifle PvP as no one will want to risk the investment they've made on their main character.

See Objection 2. In real wars, people die. People who were smart, or strong, or clever, or had lots of skills. They still died. Why should it be any different in a permadeath game?


I overall really like all these ideas. I've very rarely used an alt and never have and never will use a bot, and i'm sick of seeing lazy cowards sitting back and watching the doe come in. +9 to all ideas.

DOWN WITH THE BOTS! DOWN WITH THE BOTS!

Also, i'd like to see caves and nights being pitch-black again. Currently all light sources are pointless, with the exception of torches letting you light it and use it to light everything else. If caves were dark again, it'd give them a point again. Also remember to make cave entrances and mineholes give off a bit of light from the outside. I know this would impair cave homes, but it's be a worthy sacrifice if you tunneled under a lake.
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Re: Prelude: Happy New World!

Postby sudogenki » Thu Dec 29, 2016 8:07 pm

linkfanpc wrote:
Hadehariast wrote:Some suggestions for tackling the alt-botting problem:

1) Each player account is required to designate a "main" character. All other characters on the account receive no paid-for bonuses-- no convenience, no extra inventory space. Server-side, a flag is activated for main characters, and only an account's main characters may sit at a table and feast. This would prevent both alts and bots from developing stats at any sort of reasonable pace and reduce their labour efficiency.

Objection 1: Someone can create another account to bypass this.

Yes, they can, but are still penalized by the free account's lack of convenience and inventory space. If they want to pay to verify another account, then they're perfectly welcome to-- the people desperate to min-max and run multiple characters will be supporting the developers.

Objection 2: My main character is too pretty/important/awesome to risk in combat or exploring the world if I have no alt to forage/fight/mine for me!

Awww, muffin. You want a permadeath survival-crafting game, but don't want to assume the burden of risk which that entails?

Objection 3: Farming is hard work, and takes up so much time!

Yes, yes it is. And yes, yes it does. That's the way farming is supposed to be.

Objection 4: This will stifle PvP as no one will want to risk the investment they've made on their main character.

See Objection 2. In real wars, people die. People who were smart, or strong, or clever, or had lots of skills. They still died. Why should it be any different in a permadeath game?


I overall really like all these ideas. I've very rarely used an alt and never have and never will use a bot, and i'm sick of seeing lazy cowards sitting back and watching the doe come in. +9 to all ideas.

DOWN WITH THE BOTS! DOWN WITH THE BOTS!

Also, i'd like to see caves and nights being pitch-black again. Currently all light sources are pointless, with the exception of torches letting you light it and use it to light everything else. If caves were dark again, it'd give them a point again. Also remember to make cave entrances and mineholes give off a bit of light from the outside. I know this would impair cave homes, but it's be a worthy sacrifice if you tunneled under a lake.


Pitch black nights? CTRL + N with Amber client and poof.
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Re: Prelude: Happy New World!

Postby Okocim » Thu Dec 29, 2016 8:17 pm

I can't understand how could possibly going pay to play help? help killing the game?
Do any of you really thinks that player base would be still the same after going pay to play and every one will simply start to pay for it?
Haven is played by ~250 characters at any given time, many of them are alt characters or free players probably at least half of them.
Halving the population would drove many more players away and there would be hardly anyone to play with/pay for the sub.
Freemium with extra cosmetic (hats) is imho the best system for haven. For those who want to throw money at you you could make some more cosmetics options, maybe even a building skins, also let the player sell it ;p

One thing i would like to see is possibility for a free players to get verified status in-game. for example if you combine 3 sub tokens you can craft a verify token or something like that. Just let the players who can't for any reason pay possibility to get the extra slots and whatsoever.

For those complaining about p2w WTF? you'r willing to pay if the game is pay to play but not willing to get sub?
assuming you are already subbed and verified, how would paying make you win?
Pay to win model is basically that the player who's paying most is guarantee winner, but paying won't take you ahead of subscribed players.
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Re: Prelude: Happy New World!

Postby wafflecat » Thu Dec 29, 2016 8:32 pm

jorb wrote:bonus of 50% additional Character Development, and 150% additional Convenience.


RIP. If botting ruined last world, buffed botting will obliterate this one.

Awesome news anyway tho. Hopefully more people will play even though the main reason why there weren't many players in world 9 was the pay to win mechanic that you just kicked all the way up :\
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Re: Prelude: Happy New World!

Postby strpk0 » Thu Dec 29, 2016 8:47 pm

Okocim wrote:Freemium with extra cosmetic (hats) is imho the best system for haven. For those who want to throw money at you you could make some more cosmetics options, maybe even a building skins, also let the player sell it ;p


This. Most (If not all) of my friends own 2,3 or more different types of hats. I'm pretty sure the only reason they don't own more is because there's a lack of variety (that they personally like).
Hats cost almost the same to more than subscriptions, and I have yet to see the first person that dislikes them. They're fun, look cool and in certain situations are nice to have (witch hat in halloween, etc).

If for some reason creating hats isn't a fun development route (understandable), let the players do creative work and submit them. Maybe give incentives to players to contribute (1 month of subscription per dev-accepted hat model?).
Could also expand it to alternate skins for houses, weapons and other things.
I see a lot of potential here, all that needs to happen is for the devs to accept this idea. It's understandable if they want only their art and work in the game, but I've seen communities capable of creating amazing things out of love for their game, and I very much doubt haven of all games would be an exception.

Example:
http://steamcommunity.com/workshop/brow ... n=mtxitems

I would love it if this was attempted before switching payment models again.
Again, full support. But I do think there's some ideas that should be attempted before we have another payment model "incident".
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Re: Prelude: Happy New World!

Postby Granger » Thu Dec 29, 2016 9:44 pm

One must really wonder if anyone here arguing for 'it must be free' would work for (at times really ungrateful) others free of compensation themselves.

Would really like to see the outcome of hard pay2play (without freebies to exploit, give legitimate new users a free, but limited, demo world to testdrive the first hour or two but no access to the real thing), since should the ones who wouldn't pay or won't play without being able to alt away the consequences of their behaviour for free all really quit it would IMHO be a better world for the ones whos primary goal isn't to bathe in blood. I think would be a good step towards killing alting and throwaway characters, plus nuking accounts for botting would then have some teeth...
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