Prelude: World 13

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 13

Postby MagicManICT » Wed Mar 31, 2021 9:47 pm

You know, nobody has asked, maybe out of fear of mentioning it, but... any more attempts at "balancing" gardening pots? I really don't want to bring it back up given the last time it was attempted, but one can cower in fear of reminding people of a thing, or just face the problem head on.
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Re: Prelude: World 13

Postby Sevenless » Wed Mar 31, 2021 9:57 pm

MagicManICT wrote:You know, nobody has asked, maybe out of fear of mentioning it, but... any more attempts at "balancing" gardening pots? I really don't want to bring it back up given the last time it was attempted, but one can cower in fear of reminding people of a thing, or just face the problem head on.


People don't like their nice things being taken away, even if their nice thing is completely broken and obviously needs to be toned down.
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Re: Prelude: World 13

Postby jock » Wed Mar 31, 2021 10:00 pm

I wonder if they have fixed spring water yet.
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Re: Prelude: World 13

Postby MagicManICT » Wed Mar 31, 2021 10:11 pm

Sevenless wrote:People don't like their nice things being taken away, even if their nice thing is completely broken and obviously needs to be toned down.

Well, I think the consensus was that if you're going to rebalance the game in the way it was done the last time gardening was looked at, it was best done at a world reset. things would be missed, but it wouldn't be a massive mid world change.
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Re: Prelude: World 13

Postby jorb » Wed Mar 31, 2021 10:14 pm

jock wrote:I wonder if they have fixed spring water yet.


What was the problem with it?
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Re: Prelude: World 13

Postby jock » Wed Mar 31, 2021 11:49 pm

jorb wrote:
jock wrote:I wonder if they have fixed spring water yet.


What was the problem with it?


Jocktor — 04/29/2020
Hello
[4:43 PM]
We may have found a bug for spring water not apply for double the ql when used on trees.

jorb — 04/29/2020
It probably doesn't apply, quite simply. Will consider.
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Re: Prelude: World 13

Postby jorb » Wed Mar 31, 2021 11:52 pm

jock wrote:
jorb wrote:
jock wrote:I wonder if they have fixed spring water yet.


What was the problem with it?


Jocktor — 04/29/2020
Hello
[4:43 PM]
We may have found a bug for spring water not apply for double the ql when used on trees.

jorb — 04/29/2020
It probably doesn't apply, quite simply. Will consider.


Myeah, found the note in my document. Thanks.
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Re: Prelude: World 13

Postby Vigilance » Thu Apr 01, 2021 4:41 am

Hey, can we get some data on cash shop items like sketchbooks/tokens left in the world proper when it resets? I've always been very curious.
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Re: Prelude: World 13

Postby thomas_ewing » Thu Apr 01, 2021 4:56 am

jorb wrote:
Myeah, found the note in my document. Thanks.


And dust jewels. Weren't they all q0 this world?
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Re: Prelude: World 13

Postby Händler » Thu Apr 01, 2021 8:56 am

MagicManICT wrote:You know, nobody has asked, maybe out of fear of mentioning it, but... any more attempts at "balancing" gardening pots? I really don't want to bring it back up given the last time it was attempted, but one can cower in fear of reminding people of a thing, or just face the problem head on.


Why, what is wrong with gardening pots? Too op?
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