Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby Granger » Fri Aug 12, 2016 10:24 pm

dafels wrote:yeah I would rather see patches being monthly, bi-monthly or even seasonal with hotfixes and really small patches for the most urgent things between them, but them being rather big and finished instead of half assed shit.


Having seen some of the reactions to 'working on stuff, update will take longer' the last weeks I'm happy that they still intact with the community at all.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Breath of Air

Postby Ysh » Fri Aug 12, 2016 10:26 pm

dafels wrote:
Ysh wrote:
dafels wrote:yeah I would rather see patches being monthly, bi-monthly or even seasonal with hotfixes and really small patches for the most urgent things between them, but them being rather big and good instead of half assed shit.

I think people will be frustrated from this and lose faith in developer vision.

They also lose faith when they release a rushed half assed/rushed patch constantly and them being really small. I think having longer time developed patches is less evil.

Perhaps. In either case I think if developer can comment on plan player can become less frustrated. People will only follow leader if they can buy into vision of leader.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: Breath of Air

Postby dafels » Fri Aug 12, 2016 10:27 pm

Granger wrote:
dafels wrote:yeah I would rather see patches being monthly, bi-monthly or even seasonal with hotfixes and really small patches for the most urgent things between them, but them being rather big and finished instead of half assed shit.


Having seen some of the reactions to 'working on stuff, update will take longer' the last weeks I'm happy that they still intact with the community at all.


For some it is hard to accept that the good things come with time and then these people lose faith in the developers with the weekly patches, because of the low quality work.

They should really make a roadmap on their development and stop the weekly patches.
User avatar
dafels
 
Posts: 2994
Joined: Sun Nov 14, 2010 7:49 pm

Re: Game Development: Breath of Air

Postby Granger » Fri Aug 12, 2016 10:47 pm

dafels wrote:
Granger wrote:
dafels wrote:yeah I would rather see patches being monthly, bi-monthly or even seasonal with hotfixes and really small patches for the most urgent things between them, but them being rather big and finished instead of half assed shit.


Having seen some of the reactions to 'working on stuff, update will take longer' the last weeks I'm happy that they still intact with the community at all.


For some it is hard to accept that the good things come with time and then these people lose faith in the developers with the weekly patches, because of the low quality work.

They should really make a roadmap on their development and stop the weekly patches.


Maybe if people would stop calling them names and resort to constructive form of arguments it would be more fun for them to interact.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Breath of Air

Postby MagicManICT » Fri Aug 12, 2016 10:48 pm

LadyGoo wrote:[ Treat it as you are writing a university paper or a synopsis. As in: provide the overview of the situation, highlight the problems, show some evidence, suggest your solutions in the final paragraphs.
No-one will take you seriously, if all your arguments are basically whining, trolling, bitching and etc.


But... but... that's work. :lol:

Well stated. It doesn't have to be that much work, either, but it does need to be clear and present reasonable thoughts, not just whines and trolls as you say.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Breath of Air

Postby Ysh » Fri Aug 12, 2016 10:49 pm

Granger wrote:Maybe if people would stop calling them names and resort to constructive form of arguments it would be more fun for them to interact.

Some people try doing this. We can not help some people will be with salt. I think this issue is out of our hand. And I think it is given that some player is lashing out, it is nature of men.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: Breath of Air

Postby Granger » Fri Aug 12, 2016 11:01 pm

Ysh wrote:
Granger wrote:Maybe if people would stop calling them names and resort to constructive form of arguments it would be more fun for them to interact.

Some people try doing this. We can not help some people will be with salt. I think this issue is out of our hand. And I think it is given that some player is lashing out, it is nature of men.


There is no same reason not to stop them to show term they are wrong.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Breath of Air

Postby Ysh » Fri Aug 12, 2016 11:14 pm

Granger wrote:
Ysh wrote:
Granger wrote:Maybe if people would stop calling them names and resort to constructive form of arguments it would be more fun for them to interact.

Some people try doing this. We can not help some people will be with salt. I think this issue is out of our hand. And I think it is given that some player is lashing out, it is nature of men.


There is no same reason not to stop them to show term they are wrong.

I do not think they can be stop. I definite do not think I myself can stop them.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: Breath of Air

Postby InvaderDoom » Fri Aug 12, 2016 11:42 pm

jorb wrote:[*] Reduced salt hunger reduction from base 50% to 20%.


Well I'm not too worried about this, since pretty much every Salt node on the map has been trolled, walled and claimed :roll:
I just love to stalk the Jorbtar
#Memories
User avatar
InvaderDoom
 
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Game Development: Breath of Air

Postby Granger » Sat Aug 13, 2016 12:16 am

InvaderDoom wrote:
jorb wrote:[*] Reduced salt hunger reduction from base 50% to 20%.


Well I'm not too worried about this, since pretty much every Salt node on the map has been trolled, walled and claimed :roll:


Maybe you have missed this part:
Jorb wrote:Expanded the map a fair bit in all directions
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 8 guests