Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby Hasta » Thu Dec 29, 2016 9:46 pm

Mhm.

See you all on the 7th of January, 2017.

Glad to be back.
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Re: Prelude: Happy New World!

Postby Kaios » Thu Dec 29, 2016 9:58 pm

Kaios wrote:or instead give the whole bonus to subscribed accounts, scrap the verification completely and leave legacy free to play in its terrible and unmaintained state (i'd rather you get rid of it entirely) and then give everyone with a verification equal amount of subscription time for the cost in the new world
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Re: Prelude: Happy New World!

Postby Undefined » Thu Dec 29, 2016 10:20 pm

Nice one, see you on the 7th, I've been hanging around waiting for a fresh world. :)
Personally I think the quality system should be pulled this time around, it's a good system in theory but in practice you just end up averaging in most cases anyway.
I'm also all for the listed sub/verification advantages. In general I dislike pay to win in any game, but you guys need to generate the cash and these advantages are generally just convenience features as before.
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Re: Prelude: Happy New World!

Postby Avu » Thu Dec 29, 2016 11:06 pm

The ones suggesting that the game becoming pay to play would drive people away which would leave the playerbase too small to attract new players hello that's already happened long ago and it's not because of paying or not. There are miriad small problems with the game that become intolerable once you have played long enough for the novelty to wear off and you start looking for convenience and ease of use.

I'm with Granger on a free trial but I see it as separate from the real world that resets often but without time limit, and for the game pay to play and be done with it. I don't think it would be enough to fix alts and indirectly bots but it would be a step.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Prelude: Happy New World!

Postby Astarisk » Thu Dec 29, 2016 11:20 pm

Personally, I would like to see J&Lo release the details of what they plan to change before the wipe occurs, just so some critique can be given before launch. Not sure if they'd have the time for that though.
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Re: Prelude: Happy New World!

Postby dafels » Thu Dec 29, 2016 11:35 pm

still, 2k stats are way too much
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Re: Prelude: Happy New World!

Postby CLAVICEMBALO3 » Thu Dec 29, 2016 11:37 pm

¦] It will be all delted?!!!!!!!!!!! we should have at least a cupboard of thiings to bring to the new world....lose all is terrible!i have tons of gold!
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Re: Prelude: Happy New World!

Postby Jesus_Smith_Nandez » Thu Dec 29, 2016 11:42 pm

everyone knows the best way to help a dying game is to give more incentive to pay
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God bless
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Re: Prelude: Happy New World!

Postby CLAVICEMBALO3 » Thu Dec 29, 2016 11:42 pm

Is it possible to create a special machine for the new world? a machine that you put an animal inside and it buthces automatically? You can put it in the millwind for example
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Re: Prelude: Happy New World!

Postby Granger » Thu Dec 29, 2016 11:46 pm

Avu wrote:I'm with Granger on a free trial but I see it as separate from the real world that resets often but without time limit, and for the game pay to play and be done with it.

That was my thought: free demo world, small, propped up with what the game can do but progression limited (no vandalism, no rage, afk insta-kicks (so no blocking gates and shit), 1-2h of online time to get a test-drive of the game and you get kicked to the shop, weekly (or more often) resets to saved state so world stays fresh instead of being littered with garbage, could even be instanced in case of parallel influx of loads of new users.

Real game world only accessible with subscription, feed the devs.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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