I enjoy the sense of danger inherent in meeting new people and villages (are they friendly? will they rob me 'just because'?). I do not want to see a completely peaceful game. But I also understand the frustration of a game like this where solo or small groups of players grind for weeks, only to lose much if not everything to a bigger/stronger group. Is this realistic? Yes. Is it fun? Only for one side. It is a game, after all, and I have gathered that we want to grow the player base and strike a sustainable balance between play styles.
I am a casual player. I do not have the time to commit to becoming a top tier player and in fact will unlikely ever complete all of the content in any world reset, because this is a game I play for fun, not a part-time job as someone else called it where I can sink 40 - 50 hours every week. I do enjoy a good marathon session on the weekends when I can find the time, but there will be periods of time where I cannot play due to family or work. This could mean staying out for a week or longer, or only having an hour or two in the evening to play. I would like to think there is room for players like me who embrace permadeath and danger, but simply cannot afford to grind for weeks, lose everything, then restart, ad nauseum. I enjoy the game, but don't want to only enjoy the starting out phase repeatedly.

There have been some good ideas floated about. I just wanted to add my voice to those seeking to find a balance for casual players to enjoy the game without constant base destruction and starting over.