Game Development: Setting Icons

Announcements about major changes in Haven & Hearth.

Re: Game Development: Setting Icons

Postby Zentetsuken » Sun Oct 18, 2020 10:13 pm

loftar wrote:
Zentetsuken wrote:[truly masterfully crafted image macrto]

Sounds like you need to turn UI scaling on.


or I could use amber

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Re: Game Development: Setting Icons

Postby loftar » Sun Oct 18, 2020 10:15 pm

Zentetsuken wrote:[zooming in on minmap]

Ok, so no new insights beyond what has already been discussed?
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Re: Game Development: Setting Icons

Postby Nightdawg » Sun Oct 18, 2020 10:23 pm

jorb wrote:*A great patch*


IT'S HAPPENING BOYS
omg keep it up
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Re: Game Development: Setting Icons

Postby Apocoreo » Sun Oct 18, 2020 10:24 pm

Ardennesss wrote:
Apocoreo wrote:I should mention that my posts were from a position of using Amber's Client. Unsure if you can pop out and resize in default.
You could just load up the glorious default client and try it for yourself.

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Oppsy poopsy I guess I'll have to settle for amber's ;)
Last edited by Apocoreo on Sun Oct 18, 2020 10:25 pm, edited 2 times in total.
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Re: Game Development: Setting Icons

Postby Zentetsuken » Sun Oct 18, 2020 10:24 pm

loftar wrote:
Zentetsuken wrote:[zooming in on minmap]

Ok, so no new insights beyond what has already been discussed?


don't get me wrong, having a single render distance box permanently zoomed in and pixelated and stuck in the corner of my screen at 1.5x UI scaling would be absolutely marginally preferable

if I did not mind having all of this junk taking up 1/3rd of my screen

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Re: Game Development: Setting Icons

Postby Enjoyment_2 » Sun Oct 18, 2020 10:28 pm

loftar wrote:
Zentetsuken wrote:[zooming in on minmap]

Ok, so no new insights beyond what has already been discussed?

Can you reveal the statistics of Zen's active time for this world? Or why the hell are you spending your time talking with an unfunny troll (Rules selective works, right?)?
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Re: Game Development: Setting Icons

Postby DDDsDD999 » Sun Oct 18, 2020 10:29 pm

loftar wrote:
Apocoreo wrote:Good update, could use categorization, but functional.

We'll consider categorization, but I am curious how useful it is. It seems to me that if you're looking for something, you know what it's called, and you'll go directly to that thing to turn just it on or off.

Definitely useful. I suspect it helps not having to scroll through a super huge list. Also, sometimes you're not looking for a specific thing, but just want to list the useful forageables/animals, and having all the trees and stones filtered from that would be very, very helpful.

Don't really get the hate.
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Re: Game Development: Setting Icons

Postby loftar » Sun Oct 18, 2020 10:30 pm

Apocoreo wrote:Oppsy poopsy I guess I'll have to settle for amber's ;)

That's a network error, though. Do you have some firewall settings that only let Amber's client through, or something?
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Re: Game Development: Setting Icons

Postby Apocoreo » Sun Oct 18, 2020 10:34 pm

loftar wrote:
Apocoreo wrote:Oppsy poopsy I guess I'll have to settle for amber's ;)

That's a network error, though. Do you have some firewall settings that only let Amber's client through, or something?


Very possible, working with some network issue atm so probably on my end. No need to look into it. As for me joking with Ard, I do prefer my custom client of choice, but still appreciate this update.
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Re: Game Development: Setting Icons

Postby loftar » Sun Oct 18, 2020 10:37 pm

Zentetsuken wrote:[turns on every possible piece of bottom ui]

If I DiD NoT mInD hAvInG aLl Of ThIs JuNk TaKiNg Up 1/3rd oF mY sCrEeN

:roll:
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