Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby LadyGoo » Thu Feb 04, 2016 6:36 am

springyb wrote:That defeats the point though. Jord said he's setting it low so that the affects of having level caps are shown sooner. Hence the continued use of the word experiment.
There is a difference between a thoughtful experimentation and going YOLO. The key feature of the game is the endless stat gain potential. Removing that they're kind of pissing off quite a lot of people, who would return to the game otherwise.
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Re: Game Development: Prelude

Postby DPblH » Thu Feb 04, 2016 6:36 am

barra wrote:Will the new world be smaller, larger or the same size as the current world?

25000х25000 tiles (5x5SG).
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Re: Game Development: Prelude

Postby infectedking » Thu Feb 04, 2016 6:38 am

kaizokuroof wrote:You keep taking features, or adding features that really define haven and hearth and replacing them with standard MMO features and chores, that and the game is boring and ugly and costs(ed) far too much for its current state, is why you're losing subscribers/players.

this quote right here is speaking the truth, what's the point of even playing this when caps get implemented, I've played this game because it never had caps, i enjoy character building but what's the point if it's going to be easily reached anyway?
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Re: Game Development: Prelude

Postby bolognaman » Thu Feb 04, 2016 6:38 am

barra wrote:Will the new world be smaller, larger or the same size as the current world?

loftar wrote:Initially, I imagine we'll make it as large as worlds 3-7 started out; that is, 25,000×25,000 tiles, and enlarge it as/when/if necessary. But, it's not a fixed number that I am in any way committed to.

Generally, as regards world size, the ideal that I'm striving for is really that the world should be able to be indefinitely large -- preferably, even generate more map on-the-fly as player close in on the edges. However, I recognize that under the current mechanics, people just spread out unsoundly much and the entire game world feels empty. The currently sized world would probably feel empty even if we had 100 or even 1,000 times more players than we currently do, and that is probably not as it should for an MMO. I'm far from sure what mechanics would lead to a world feeling healthy and sound while also being indefinitely large, but I'll keep striving for them.
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Re: Game Development: Prelude

Postby barra » Thu Feb 04, 2016 6:40 am

DPblH wrote:
barra wrote:Will the new world be smaller, larger or the same size as the current world?

25000х25000 tiles (5x5SG).


Is this necessary now we have charter stones (and proper rivers networks in the next map?) I hiked to the corner of this world and it really isn't that far.
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Re: Game Development: Prelude

Postby Burzan » Thu Feb 04, 2016 6:43 am

barra wrote:
Is this necessary now we have charter stones (and proper rivers networks in the next map?) I hiked to the corner of this world and it really isn't that far.

I think it has less to do with travel times and more to do with how empty the world feels.
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Re: Game Development: Prelude

Postby mohorev » Thu Feb 04, 2016 6:47 am

I think a good idea of ​​limited character level . This may solve the problem with bots and demigods .
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Re: Game Development: Prelude

Postby DarkHPG » Thu Feb 04, 2016 6:58 am

I really don't see how it'll solve bots at all.. Those that bot heavily will just reach the cap before everyone else. Then just raise more character to the MAX POSSIBLE fighting ability, and run multiple combat bots. Since they know nobody can outstat them, just makes it even easier to mass produce them.
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Re: Game Development: Prelude

Postby Burzan » Thu Feb 04, 2016 7:02 am

DarkHPG wrote:I really don't see how it'll solve bots at all.. Those that bot heavily will just reach the cap before everyone else. Then just raise more character to the MAX POSSIBLE fighting ability, and run multiple combat bots. Since they know nobody can outstat them, just makes it even easier to mass produce them.

Maybe the devs can hire a few GMs to deal with bots with all those shekels they earned.
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Re: Game Development: Prelude

Postby evilboy666 » Thu Feb 04, 2016 7:09 am

Eemerald wrote:but we just terraformed our area ;(


I literally feel sad in your place man..
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