jorb wrote:- If you get hit by a cave-in you receive serious damage. The Miner's Helm negates such damage, but is consumed in the process.
Serious damage as in, causing death? Because in that case, I agree with others that either the walls should be guaranteed safe or we need some kind of supports that don't require metal. Otherwise what people will just do is create alts to discover nodes; even without the beacon it's a hell of a lot more convenient than somehow finding an ore boulder (I never found one personally), building a smelter near it (also requires you to construct a kiln first) and smelting until you get a bar (I've had too many 25-ore batches become 100% gneiss).
jorb wrote:rye130 wrote:LadyGoo wrote:Although Charter Stones are amazing for trades and community projects, they could also be used to transport all valuables to elsewhere.
One idea posted in the Inn of Brodgar Skype chat was to have charterstones disabled when your village shield has taken damage. While this can be avoided for porting help in by having a nearby village with a charterstone, it would still prevent evacuating all your items with 0 risk. At least this way you'd have to take the items out of the village walls/claims and into a different claim to be able to charterstone them out, which leaves you open to risk.
This is actually already the case. Forgot to mention.
Charter Stones are disabled if a village Shield goes below 48000HP. Updating OP.
As I'm hearing things, I suspect two vulnerabilities in this system:
- Putting a pclaim over the entire vclaim protects the charter stone, as the vshield is never damaged.
- You can have a villager/alt with a HF outside the village to port valuables over to wherever their HF is. This is even worse if porting in via charter stone is still possible, as that would allow you to carry more than a single LC + inventory out. On the other hand, if this tactic is viable people will make enough 'escape alts' to make this not matter.