SnuggleSnail wrote:That's kinda like saying sales tax increases opportunity. Except, worse, it's a flat tax imposed on inventory size. Most low-value bulk goods instantly have near zero value. Unironically, I quit W8 because trading was no longer a viable end game, after playing W7 as a trader for over a year straight.
Kirche wrote:I'm not a fan of the arbitrary growth speed of crops and trees without any way of being able to tell beforehand if the they will grow faster or slower, either add a way to survey the soil to see its properties or get rid of the mechanic, as it is now it's just a random bonus or negative you get because by time you're at the point to tell, you've built your village
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
SnuggleSnail wrote:??? nowhere did I say the word murder
Ronin30 wrote:ITT people crying about not being able to instantly traverse the world are people who:
a. pvp with a large faction and like when no where is safe from them for low effort pvp quickly.
b. a large faction used to being the central trading hub ( and would do so again - which is cool ) but let's be real you gain massive quality boosting and rare curio advantages cuz its literally brought to you.
again - low effort.
but i also see the reasons why to like it as well. ::shrug::
my 0.2
jorb wrote:ChildhoodObesity wrote:think the rage idea is OK, but i really just see the best chars not buying rage and waiting for people to aggro them and murder alts being big
I've contemplated that a fair bit, and I don't see it. Why would I give a shit about your char if you can't even attack me? You are by definition outside of the fight until I choose to bring you in. Seems like a massive edge.
Granted, you have more experience than I, but I'd need to be convinced, at least.
Kirche wrote:I'm not a fan of the arbitrary growth speed of crops and trees without any way of being able to tell beforehand if the they will grow faster or slower, either add a way to survey the soil to see its properties or get rid of the mechanic, as it is now it's just a random bonus or negative you get because by time you're at the point to tell, you've built your village
Lunarius_Haberdash wrote:
Can you go into what made it non-viable?
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