Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cuck-Hombre

Postby rigeborod » Thu Nov 05, 2015 9:38 am

jorb wrote:Decision has been made. It is final. The alpha is eternal. Learn to love it.

High Q metals! Wooohooo!


That's your decision for sure. And yes, it's Alpha. Though we pay you some money. So, probably, you may want to learn to love us. Just in case...
Business vs pure hobby dilemma.
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Re: Game Development: Cuck-Hombre

Postby CaptainMidget » Thu Nov 05, 2015 9:41 am

Redlaw wrote:Your not online as long as I have been (since mide high school go me...) and make as much sense as you do not.


I did say the metal change does not affect me much. the rest does positively. but I am just me. Not going to say any more then that right now.


Sorry man, all of this made no sense to me. I don't understand what you're trying to say?
Would be a nice idea to bump up the amount of Swill some farm products give when put in a trough? Purely to reduce the amount of grind needed, i guess.
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Re: Game Development: Cuck-Hombre

Postby CaptainMidget » Thu Nov 05, 2015 9:42 am

rigeborod wrote:
jorb wrote:Decision has been made. It is final. The alpha is eternal. Learn to love it.

High Q metals! Wooohooo!


That's your decision for sure. And yes, it's Alpha. Though we pay you some money. So, probably, you may want to learn to love us. Just in case...
Business vs pure hobby dilemma.


Careful there mate, they do love us. Jorb literally responds to nearly every single bug report and topics under Critique and Ideas. They've implemented A LOT of thoughts and suggestions from us users.
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Re: Game Development: Cuck-Hombre

Postby jorb » Thu Nov 05, 2015 10:34 am

rigeborod wrote:
jorb wrote:Decision has been made. It is final. The alpha is eternal. Learn to love it.

High Q metals! Wooohooo!


That's your decision for sure. And yes, it's Alpha. Though we pay you some money. So, probably, you may want to learn to love us. Just in case...
Business vs pure hobby dilemma.


If I could undo this gracefully I would, but it was too late for that the moment someone mined the first bit. I hope we have learned something, and I hope the world will continue to be an interesting experience.

I will happily reconsider the animals again if this rate is too much. The primary purpose was to bring order to the relative scale of chickens versus livestock and pregnant animals, really, and the baseline seemed low.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Cuck-Hombre

Postby Lorefin » Thu Nov 05, 2015 10:42 am

Just lol buddy boyos. Really cool part of the game has been skipped where everyones equal, can get his CTC and other leather stuff and be cool and stay strong with numbers because lowbies have similar characters and qualities to pros. Now think who's gonna advance with the new ore. Noobs/Hermits or big factions? Pali bashers are going to appear way faster too, breaking all palisades and its only the matter of time untill the game's gonna be only for few larger groups.
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Re: Game Development: Cuck-Hombre

Postby Turtlesir » Thu Nov 05, 2015 10:46 am

i still believe in you guys.:)

not sure about the animal feeding, it feels a little claustrophobic. the one thing that kept me from playing legacy to the fullest was animals eventually requiring most of my online time. in hafen i never felt that, as i could easily feed them and let the crops grow at their pace without worrying too much, and had more time to explore and do other fun stuff. i'll have to play it out for a few days to see if that sense of time constantly running out comes back.

btw so typical for me to have the only epic quality ore in my cave be heavy earth, and the GD stuff won't smelt QQ.
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Re: Game Development: Cuck-Hombre

Postby nuker22110 » Thu Nov 05, 2015 10:48 am

Lorefin wrote:Now think who's gonna advance with the new ore. Noobs/Hermits or big factions? Pali bashers are going to appear way faster too, breaking all palisades and its only the matter of time untill the game's gonna be only for few larger groups.

hasnt this been the case for w7 nearing the end?
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Re: Game Development: Cuck-Hombre

Postby Glorthan » Thu Nov 05, 2015 10:49 am

Lorefin wrote:Pali bashers are going to appear way faster too, breaking all palisades and its only the matter of time untill the game's gonna be only for few larger groups.

With the changes to livestock feed amounts it's quite possible that pallibashers will appear more slowly due to drastically reduced cheese production. Cheese is softcapped by tray quality btw, not averaged, and sledgehammer q does not affect damage.

The primary way that strength gain has been affected positively is in higher q bear and boar meat/sausages, which I don't think is anywhere near as pertinent as the cheese change.
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Re: Game Development: Cuck-Hombre

Postby CaptainMidget » Thu Nov 05, 2015 10:49 am

jorb wrote:I will happily reconsider the animals again if this rate is too much. The primary purpose was to bring order to the relative scale of chickens versus livestock and pregnant animals, really, and the baseline seemed low.


We're not asking for a huge change Jorb, but Im more then certain me and a large portion of the playerbase would love to spend a bit more time enjoying the game then farming to feed our animals. :).
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Re: Game Development: Cuck-Hombre

Postby Zeler » Thu Nov 05, 2015 10:49 am

Lorefin wrote:Just lol buddy boyos. Really cool part of the game has been skipped where everyones equal, can get his CTC and other leather stuff and be cool and stay strong with numbers because lowbies have similar characters and qualities to pros. Now think who's gonna advance with the new ore. Noobs/Hermits or big factions? Pali bashers are going to appear way faster too, breaking all palisades and its only the matter of time untill the game's gonna be only for few larger groups.


You know that palibashers are already there, right?
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