Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby Yorla » Wed Feb 26, 2020 3:07 pm

Make frying pen a weapon! And cooking a combat relative skill. After all poor cooks have to finish damn hunter's credo before they even begin! :twisted:
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Prelude: World 12

Postby Verten » Wed Feb 26, 2020 3:13 pm

It would be cool if you could limit amount of Nidbanes that can be sent after player to 1,2 lets say for 24h. Or just disable them. It could lead to bounty hunting known crimnals and raider/viking groups who would pillage distant shores. I feel there would be more flavor in game that way.
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Re: Prelude: World 12

Postby LaserSaysPew » Wed Feb 26, 2020 3:55 pm

MarcusXDead wrote:About credos with points: this idea isn’t really that good when you’ll start getting quests you’re unable to complete, roll them back, thus spending your daily points. I honestly like the credos, the benefits they bring. Every credo should have unique features, not just +stats. I honestly see much less reason to do hunters credo now, as the only actually usefull benefit left is collecring more meat while butchering wild animals, and unless it’s some high q meat it’s not usually that usefull. I’d like to see credo tree rework at least, as well as making it less rng based. Some quests are just much harder than anothers, and are worth just the same +1 completed quest, making it easier to pray to rnjesus and roll them completing easier and FASTER ones.
About the inspect with matching items idea: Kekw, I wonder how will you inspect some dipshit titan alt pali on high q soil spot if he places 1 nugget of his top q wrought iron in it, if you’re not another titan? Tweaking the game for titans to be even more immune, hm?

If you roll back a quest the point spent on this quest is refunded. Reroll as much as you want, it won't hinder you in terms of points. Actually, even easier - no points system, you can get 1 credo per RL month of character life + 1 starting credo. That's all. Do the second credo right away if you wish, but it will activate on the second month only. Reroll as much as you like, don't bother counting anything.

Yeah, I admit matching items idea needs work lol. xD
1. The amount of slots depends on claim level. 1, 2, 3, 4, 5.
2. Put some kind of a limit on the q. Either through stats or hardlimit decided by the devs. They are supposed to know highest qs now that there's no spiraling and crops are capped. Make it something in the middle between 10 and the highest possible.
OR
3. A bit convoluted but still: to inspect either match the stuff with at least HALF(2/3?) the q OR inspecting player can use more items, nugget q250 in the claim - inspecting guy can match it with 2 q125 nuggets. No more than 2 items per item though to not make it too easy.

Also, people are concerned about donut villages abuse. What if it was just not allowed? I mean not in some "convoluted mechanic" way, but in "if you do this we'll nuke your donut shit" way?
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Re: Prelude: World 12

Postby VDZ » Wed Feb 26, 2020 4:11 pm

If re-rolling your current credo quest is free (which might actually be a good idea to reduce the impact of RNG screwing you over), a cooldown on the re-roll (could be 10 minutes, could be an hour) should be sufficient (but necessary) to prevent people from just repeatedly re-rolling until they get an easy quest. It should be frustrating enough that you'll accept a hard but doable quest, but not so frustrating that you feel forced into doing it.
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Re: Prelude: World 12

Postby Yorla » Wed Feb 26, 2020 4:41 pm

LaserSaysPew wrote: I mean not in some "convoluted mechanic" way, but in "if you do this we'll nuke your donut shit" way?


So you expect devs policing the server day and night? Don't they have more important things to do?

Also I'm passionately oppose any restrictions in doing credos. Life is short and some credos (like gardener for ex) are extremely long by themselves. Just remove or tweak movement and LPgaining related bonuses.
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Prelude: World 12

Postby ghandhikus » Wed Feb 26, 2020 4:55 pm

>The claim naturally loses one "Power Level" over the course of two RL weeks.
>All crops have a local quality field, which caps their quality growth.

If I can't AFK for a month when I am busy then why even bother building the village. Why even bother making a farm field if I will need to move it eventually? This is utter nonsense, I won't be playing unless this is changed to something far more reasonable. Sure importing super goods is a great idea, but I won't import something I decided to spend my time on to get the same exact way. Add fertilizer instead that you make in some weird way, with entrails, bones and so on for example. Let us put more effort in, maybe bring a triple quality system, just for seeds, then we can spend time cross-breeding the plants in rows, an average of 3 numbers would be final crop quality.
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Re: Prelude: World 12

Postby Lunarius_Haberdash » Wed Feb 26, 2020 4:57 pm

ghandhikus wrote:>The claim naturally loses one "Power Level" over the course of two RL weeks.
>All crops have a local quality field, which caps their quality growth.


Dude, if you can't log in once *every two weeks* to maintain your power level, you don't have time to game. That's like.. literally.. a 'Log in and click' process. Get out of here with this bullshit.
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Re: Prelude: World 12

Postby LaserSaysPew » Wed Feb 26, 2020 5:01 pm

VDZ wrote:If re-rolling your current credo quest is free (which might actually be a good idea to reduce the impact of RNG screwing you over), a cooldown on the re-roll (could be 10 minutes, could be an hour) should be sufficient (but necessary) to prevent people from just repeatedly re-rolling until they get an easy quest. It should be frustrating enough that you'll accept a hard but doable quest, but not so frustrating that you feel forced into doing it.

Rerolling works like it worked before, you lose 1 progress. By "free" I meant you don't lose any points and thus you're not falling behind others by rerolling. If it's "1 credo per month" and there are no points then it just works like before.
There is no need to make it free in terms of credo progress, since it will already require only 10 quests to get a credo no matter how many credos you already have.

Yes, it will slow down hardcore players. But is that really a bad thing? In the beginning of this world I completed 30quests gardener credo in ~4 days as a hermit. Did it feel good? No, it didn't. Then it was quarryman(40 or 50, don't remember) in less than 2 days. Same result. Pretty much every credo was like that. I love HnH! And it is so much more than just credos yet this part of gameplay hogs the blanket too much.

Yorla wrote:
LaserSaysPew wrote: I mean not in some "convoluted mechanic" way, but in "if you do this we'll nuke your donut shit" way?


So you expect devs policing the server day and night? Don't they have more important things to do?

Also I'm passionately oppose any restrictions in doing credos. Life is short and some credos (like gardener for ex) are extremely long by themselves. Just remove or tweak movement and LPgaining related bonuses.

No, I don't expect devs to patrol or anything. It's a lot easier actually: you see donut village, you report it to devs. They tp to coords, see donut village - go apeshit on it. They tp and see false report - they punish the guy that made it.(won't take much time if it's false, tp - nothing to see, close the game, put an asterisk over this guy to somehow punish him later when they need to blow off steam)
Last edited by LaserSaysPew on Wed Feb 26, 2020 5:05 pm, edited 1 time in total.
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Re: Prelude: World 12

Postby Clemence » Wed Feb 26, 2020 5:02 pm

I dont see why all the power gamer are complaining for the risk of loosing months of work if they lose, if they are so dedicaced to this game, its nothing to have a village bis close to there main where they store there anvil Q-1, some cows q-1, some bone clays etc, dont look to be such a work to me.
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Re: Prelude: World 12

Postby ghandhikus » Wed Feb 26, 2020 5:16 pm

Lunarius_Haberdash wrote:
ghandhikus wrote:>The claim naturally loses one "Power Level" over the course of two RL weeks.
>All crops have a local quality field, which caps their quality growth.


Dude, if you can't log in once *every two weeks* to maintain your power level, you don't have time to game. That's like.. literally.. a 'Log in and click' process. Get out of here with this bullshit.



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