by Undefined » Thu Nov 05, 2015 11:22 am
Hate this. I was already growing a bit bored, now I genuinely see no point logging in.
Quality grinding is basically what the late game is, I can already see how my experience of the next week or two of playing will play out. I'll go looking for a high Q metal node, since the world is massive I'll find one, no question. I'll also find a coal node. I'll make rediculously high Q metals, I'll also use that coal to burn bricks and improve all buildings that use them, I'll create far higher Q food and pump my stats at the same time.
Once I reach the point where my Q levels have plateaued I'll realize that there's no Q grinding to be done other than crops/tree, but trees aren't really important now because I've mined the coal I need, but I'll have the pots from burning with that coal if I want to, even though they take a month+ to mature and probably stunt.
Crops won't really matter to me anymore anyway because I'm cooking pies with Q(rediculous) ovens.
I'll get bored and quit.
Haven is an awesome game, the early game is thoroughly enjoyable and draws you in so completely. The mid-game is pretty fun, hunting your nodes, getting established, building up to a plateau Q wise. Late game is rubbish, basically push that plateau by increasing Q slowly and steadily in a linear grind, maybe raid some people, maybe get raided.
This "experimental" fuck up pushes everyone to late-game far quicker and breaks what little enjoyment late-game provided in one fell swoop, it so negatively influences the game that I can't even express it entirely.
Should have been a rollback, people would have lost 2-3 days, not 2-3 months.