Game Development: My Log has Something to Tell You

Announcements about major changes in Haven & Hearth.

Re: Game Development: My Log has Something to Tell You

Postby Grog » Tue Aug 09, 2016 4:18 pm

Atamzsiktrop wrote:
Potjeh wrote:So how is this fabled W7 combat so much different from worlds 3-5? Because in those combat was all about exploity BS like alts calling thunder on you while you bloodlust for instant filling of attack bar. The system was never used as intended, so it's kinda hard to properly assess it without fixing ALL of the exploits, and by the time you do that it wouldn't resemble the original system at all because a lot of those exploits were in the very core of the combat system.

Because people were bad at it so they "had" to use wanky stuff like alts. In the long run it's a completely useless tactic and I doubt if anyone even used that ever.

So
people who were bad at it "had" to use wanky stuff like alts
and
people who were/are good at it "had" to use wanky stuff like building signs and people backing them up?
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Re: Game Development: My Log has Something to Tell You

Postby Ozzy123 » Tue Aug 09, 2016 4:19 pm

Potjeh wrote:Too bad the archives are gone, I was pretty much in every significant battle of worlds 1-5.

As for flex, it was OP when used on your own allies. If you were at battle at Winterfell you'd know.


Well I actually understood what you meant but you know that the flex nerf didn't change anything in the case youre talking about? I mean, flex giving minus adventage on your target isnt a big problem when used on allies, right? Its not like theyre gonna take more of your def bar while not attacking you at all. Potjeh, you obviosuly have no idea what youre talking about so please, just go increase your postcount in some other thread.

Grog wrote:and people backing them up?


People backing up sounds like a really major flaw, you are right legacy was shit.

Kaios wrote:The reason I like hunting animals with current combat is I can just parry + punch & cleave and it is dead why should I have to waste time building up an attack bar on every single animal.


Thats why you shouldn't talk. You would like to have an option to right click > kill animal cuz it would be easy and fast - no, thats not how the game of this kind should look like.
Last edited by Ozzy123 on Tue Aug 09, 2016 4:21 pm, edited 1 time in total.
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Re: Game Development: My Log has Something to Tell You

Postby Hasta » Tue Aug 09, 2016 4:20 pm

We probably should make TWO threads in the Inn/C&I sections: "Approaches to combat by people who play Hafen now" and "100 reasons to bring back Legacy combat: has-beens share their infinite ego wisdom".
Any mod that can arrange that? >.<
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Re: Game Development: My Log has Something to Tell You

Postby Atamzsiktrop » Tue Aug 09, 2016 4:21 pm

Grog wrote:
Atamzsiktrop wrote:
Potjeh wrote:So how is this fabled W7 combat so much different from worlds 3-5? Because in those combat was all about exploity BS like alts calling thunder on you while you bloodlust for instant filling of attack bar. The system was never used as intended, so it's kinda hard to properly assess it without fixing ALL of the exploits, and by the time you do that it wouldn't resemble the original system at all because a lot of those exploits were in the very core of the combat system.

Because people were bad at it so they "had" to use wanky stuff like alts. In the long run it's a completely useless tactic and I doubt if anyone even used that ever.

So
people who were bad at it "had" to use wanky stuff like alts
and
people who were/are good at it "had" to use wanky stuff like building signs and people backing them up?


Alts that did wanky stuff integrated with the combat system, signs have completely nothing to do with it. What's your point? That we were bad because we used signs to stop enemies?
What if someone walked in some randomly placed sign when he was running? Bad combat system, I guess.
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Re: Game Development: My Log has Something to Tell You

Postby Kaios » Tue Aug 09, 2016 4:25 pm

Ozzy123 wrote:Thats why you shouldn't talk. You would like to have an option to right click > kill animal cuz it would be easy and fast - no, thats not how the game of this kind should look like.


ya great job completely ignoring everything else I said lol, dude if I'm doing cleaves with 1k+ damage why the fuck should I have to sit there building up an attack bar I'm not a new player and I know what I'm doing for the most part so obviously it shouldn't take that long to kill a boar or some shit. I'm not saying it should be easy but I am saying it shouldn't be tedious.You have yet to respond to the point about combat in general already being difficult for new players, which it is, no matter how many times you say it is easy for you or I say it is easy for me.
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Re: Game Development: My Log has Something to Tell You

Postby Ozzy123 » Tue Aug 09, 2016 4:28 pm

Guys, let me analyze a random video from a group fight from my channel and show you some of the cool features the legacy combat system had. You should probably watch it at 0.5x speed to see all the stuff im talking about.

https://www.youtube.com/watch?v=gXupHoZmJSk

at 0:06 - 0:07 in the top left corner of the screen Koki(green guy) avoids getting punched in movement by stopping, which required some dexterity to time that perfectly.
at 0:14 the same guy avoids another movement punch, if he hadn't avoided the first one he would've got downed by valor/chop from Berthedin, cuz his defence would be really low. In that case (dodging the 1st hit) berthedin had to lower his defence again so his friends could get a hit on Koki with low/no defence at all.
at 0:14 Koki does a big play, he times his punch PERFECTLY to punch berthedin right as he starts moving to land a movement punch on him that lowers him to 9 defence - if the punch wasnt in movement he would be left with about 50-60 defence and I wouldnt be able to KO him afterwards.

As you see, noone was using alts to bloodlust, we weren't even sign blocking. To kill people you actually needed some dexterity.

Right now - Hafens fight analyze.

https://www.youtube.com/watch?v=xwX-mhNiBdY

at 0:50 - you can fight people while being on boat and they are in another boat, this is a clusterfuck and noone knows what going on, you can hear Ancienciq just smashing random keys on his keyboard and 4 people die in 5 seconds.
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Re: Game Development: My Log has Something to Tell You

Postby Atamzsiktrop » Tue Aug 09, 2016 4:29 pm

Kaios wrote:The reason I like hunting animals with current combat is I can just parry + punch & cleave and it is dead why should I have to waste time building up an attack bar on every single animal. Hunting is great how it is, not taking in to consideration whether or not you think the animals themselves are too easy or too hard at a certain stage. The combat is hard for a new player to learn in combination with killing something tougher as evidenced by that mammoth video I linked, everyone else already had a world to learn and perfect the methods with what we have currently.


Well to be honest it was same in Legacy, after a certain point (and practice, experience) you could've just killed any animal with ease but unique things stayed hard - Trolls being an example. I don't really have any problem with hunting being easy and rather relaxing, or whatever, but there's also no real dangers in PvE. New players will eventually become good players and then they will get bored of hunting. Then, if they're not interested in PvP, they will do something else (without using combat system), which is fine, or say - damn, this game is really easy, not even trolls can kill me - and quit because they achieved everything and could continue to. There has to be some difficulty, Trolls could've stayed harder (not a big thing since % of population that actually saw a troll is probably around 5-10).
Then again, this is based on a lot of assumptions so it might not be like that.

Of course it was same in Legacy, I'm just trying to say this game could use some more PvE stuff.
Last edited by Atamzsiktrop on Tue Aug 09, 2016 4:31 pm, edited 2 times in total.
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Re: Game Development: My Log has Something to Tell You

Postby Patchouli_Knowledge » Tue Aug 09, 2016 4:30 pm

A BIG thing that is prevalent in all combat system is that your life is a damn boolean. You are alive or you are dead and there are not a lot of combat scenario that lets you fall in between.
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Re: Game Development: My Log has Something to Tell You

Postby Kaios » Tue Aug 09, 2016 4:31 pm

Show me a video where you guys aren't using a client with mods out the ass dude even that visual pathing bullshit helps out so much but u still good players tho 4 real
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Re: Game Development: My Log has Something to Tell You

Postby APXEOLOG » Tue Aug 09, 2016 4:33 pm

Kaios wrote:
APXEOLOG wrote:If the real problem of the new combat system was PvE then it's kinda strange for me

that's what I recall jorb or loftar saying about it, they had been testing out pve and didn't like how the changes effected it. I can only assume that means it took forever to kill something.

Yes, but does it matter if you can just nerf animals? Like give them weaker moves with less defense and damage. This is really strange to me
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