Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby KrankMistkerl » Sat Aug 13, 2016 5:49 pm

LadyGoo wrote:From what I have observed, the quest changes has affected the population drop: the decrease rate has slowed down significantly. There has even been some activity increase.


Well, not quite like that. Decrease rate was relatively low. After quest update numbers of russian players increased, numbers of american players decreased, and overall numbers did not really change. Cant explain this, tho.

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Re: Game Development: Breath of Air

Postby dageir » Sat Aug 13, 2016 6:19 pm

I think Americans are used to play games where you actually have a NPC as a questgiver, whereas the Russians are super happy to get a quest from a tree.
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Re: Game Development: Breath of Air

Postby sabinati » Sat Aug 13, 2016 8:33 pm

Enjoyment wrote:unfinshed


honestly it's probably better for them to put in rough versions of major mechanics, and later they can be balanced and polished.
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Re: Game Development: Breath of Air

Postby donatas » Sat Aug 13, 2016 9:18 pm

yay back onto 200 players mark. Also what do devs see for the future of this game?
Since do they even want to have large player base? Since the larger player base, more money for them right?
I hope that it won't go down to mere 10 players a day and then be forced to shut the game down, even though they did left it at world 7 and went of to do salem. So I could be wrong. Since it would be a massive shame that it went down, since personally it is by far the best sandbox, crafting, survival, indie mmorpg to date that I've played.
Also are devs working on this game for funs or for money, since they did included store, but with such low player base I can't see them making much out of it, unless they put some advertisement or anything that would generate money for them and also they aren't publicizing it in any way, like facebook page or more consistent youtube videos.
Also why devs aren't making it available on steam or something like that to catch more people attention. Since from what I've read on forums there was a point where there were players online in thousands.

But hey these are my concerns for this game, since I love playing it everyday. And also watch this masterpiece growing and adding cool aspects like gilding, unique quest system and great game improvements in general.
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Re: Game Development: Breath of Air

Postby Potjeh » Sun Aug 14, 2016 10:35 am

sabinati wrote:
Enjoyment wrote:unfinshed


honestly it's probably better for them to put in rough versions of major mechanics, and later they can be balanced and polished.

The issue is that they never balance and polish them. See Salem for a great example.
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Re: Game Development: Breath of Air

Postby lachlaan » Sun Aug 14, 2016 11:09 am

I think Jorb&Loftar need to detach from the community to some extent, and at the same time become their own critics, like fo'srsly. I know they've said many times they are very critical of themselves, and of what reception their patches get, but I wonder if it's more the reception they like/dislike or if it's the potential quality of the patch in the long run. I remember in ye olde Salem days where I first encountered them that the main deterrents to their creativity was 1) toxic feedback and 2) their own seemingly happy-go-lucky nature, which I always suspected was more rooted in a desire to please a crazy community. I imagine it goes something like "Welp this patch also didn't please them, maybe try flying saucers next!"

The community always throws extremes at them and that makes for incredibly hard to gauge success of the game. I'm not saying there's not good feedback, there is lots of good feedback, it's just that where 10-20 experienced players will give good feedback, another 50 will shout "BOO you suck!" or "I LOVE YOU MORE OF THIS" and it possibly sends them in some weird panic mode where they're stuck having to add new content or else get bashed that the game is boring. I mean let's be serious, they've got us hooked on new content atm and if people REALLY want polishing to be done, they need to get used to no new content for a while, and slower patch speeds, and Jorb&Loftar need to sit down and decide for themselves how a finished version of most mechanics will mesh together in the end, discuss it, iron out kinks before even working on it, then work on the most cautious version of it for however long they need. But the important thing is to reaaaally try to look at it from everyone's perspective. I have no clue just how deep the reasoning behind some mechanics is, but it does seem like a lot of the time it's a case of "It's new, looks promising, maybe it'll please the content-eating zombies". I'd like Jorb/Loftar to start asking themselves "what would jesus do", except replace jesus for each of the major player-types ingame, even if it takes them an extra week just to LARP as a russian or as a newbie or as a PvP-er or as a stat-grinder or whatever else.
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Re: Game Development: Breath of Air

Postby Enjoyment » Sun Aug 14, 2016 11:48 am

sabinati wrote:
Enjoyment wrote:unfinshed


honestly it's probably better for them to put in rough versions of major mechanics, and later they can be balanced and polished.


Im all agree with you, though I should admit half-year seems a little bit much time for "later"... And even if it is just mine opinion, and all other ppl (including devs) think that's ok time for unfinished mechanics to stay unfinished - I want devs to say it. Like here comes Jorb and say "ok, ppl, let's all calm down. We know we had some old things unfinished, and we gonna finished it ASAP, but for next two days (weeks/,months) we have a slightly different plans". But when they stay silent, it start to look like they think "If we don't speak about problem - there's no problem".
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Re: Game Development: Breath of Air

Postby Enjoyment » Sun Aug 14, 2016 11:54 am

KrankMistkerl wrote:
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What does "WORST Korea" means?
Looks like a little bit racism, no?
English is neither my native lang, nor my best side...
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Re: Game Development: Breath of Air

Postby shubla » Sun Aug 14, 2016 12:03 pm

Enjoyment wrote:
KrankMistkerl wrote:
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What does "WORST Korea" means?
Looks like a little bit racism, no?

No
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Re: Game Development: Breath of Air

Postby Enjoyment » Sun Aug 14, 2016 12:21 pm

shubla wrote:
Enjoyment wrote:
KrankMistkerl wrote:
Image

What does "WORST Korea" means?
Looks like a little bit racism, no?

No

I think when you call one country "worst" - it do looks like racism...
English is neither my native lang, nor my best side...
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