Astarisk wrote:I've been fooling around a brand new character, and decided it'd be worthwhile to fight ants a bit. Still can't clear an ant hill as fast as I used to with similar stats, but that is meh, whatever. What gets me is that it seems to take 45 minutes per ant burn to recover, that is a damn long time for just getting started into combat.
sabinati wrote:and why does full circle use UA instead of melee
stickman wrote:Jorb can you confirm these calcs?
for a 300 unarmed fighter with 160q weapon:
full circle weight = sqrt( (300*.9) * 160) = 207
punch weight = sqrt( 300*.8) = 240
sting weight with 800 melee = sqrt(800*160) = 357
punch weight with 450 unarmed = sqrt(450*.8) = 360
so even if you almost double your melee to unarmed ratio punching is still better (for making openings) then all the melee moves basically?
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