Lunarius_Haberdash wrote:There's a thing called trade son... That's what this begins to stimulate.
jorb wrote:TRAVEL & WORLD
----------
[list]
[*] Implemented travel weariness for travel along roads. Roads are cheaper to travel along than charter stones.
[*] Moved travel weariness from trait Charisma to trait Will. You can travel further with increased Will.
Wild animals are now hardcapped in quality by the survival values of everyone who has dealt damage to them.
ErdTod wrote:Will mine supports decay?
Vraatjuh wrote:IIt would suck, especially early world, if you are hunting animals and some noob comes by, punches the animal you are attacking ones with 1 survival and caps the quality of it by that.
ErdTod wrote:Will mine supports decay?
Users browsing this forum: 26dollar, 524u, APXEOLOG, Chacer, Claude [Bot], DarkJones, Dev3ko, Discord [Bot], Eden268, EmperorIse, Escogido, ForellyGin, FrozenFairy, Girth, Google [Bot], Grumpkin, Halbertz, Hammeri, HasseKebab, JohnFoogotti, Kahned5, Keiriku2, Kelipski, LNT, LaserSaysPew, Luxalt2, NoBizd, QueueSS, Regulus2424, Robertzon, Sanar, Shaki, Streeky87, Ueee, Ulfsark5000, Unfug, Whisper, WitchKiller, Yandex [Bot], Zaiagg, ZamAlex, _RU_ZVP, aayamid, akyko, algorithm2, amonshakai, arx691, beansahol, caz, drbonerfarts, frolisious, guterpop, itsfive, jorb, lachlaan, linkao, linkfanpc, magnet, mikifiki9, nytro, raketa, reklow, rfxDarth, stchristopher, trexa, tweakee, tyomashi, vankoska, vesakes, wolf1000wolf, yodasw, zaxter, zcstover, zlodeymy, zzxcu, Котёнок