Clemence wrote:Or like in path of exile, when you die you can chose to resurect fully but in a clone/mini world without pvp, so the farmeville type of players will know how to find there paradise.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
xdragonlord18 wrote:Clemence wrote:Or like in path of exile, when you die you can chose to resurect fully but in a clone/mini world without pvp, so the farmeville type of players will know how to find there paradise.
This game can't afford to have a split server.
ghandhikus wrote:>The claim naturally loses one "Power Level" over the course of two RL weeks.
>All crops have a local quality field, which caps their quality growth.
If I can't AFK for a month when I am busy then why even bother building the village. Why even bother making a farm field if I will need to move it eventually? This is utter nonsense, I won't be playing unless this is changed to something far more reasonable. Sure importing super goods is a great idea, but I won't import something I decided to spend my time on to get the same exact way. Add fertilizer instead that you make in some weird way, with entrails, bones and so on for example. Let us put more effort in, maybe bring a triple quality system, just for seeds, then we can spend time cross-breeding the plants in rows, an average of 3 numbers would be final crop quality.
delirus wrote:in my opinion you shoudl just revert credo system as it was before (reduce quest numer on char death), most good credos are still pretty cancer to obtain that way - credos are just to good/required to be gated behind hundreds of hr's of gameplay
another good options would be decreasing the number of quest required by 2 each week since starting the credo (to a minimum number of 10 quests) this way even hermit/semi caual players have a chance to get good credo without sinking their entire lifes into the game
also the game needs a dencent option for passive hunting the make hunting relevant throughout the entire world duration... this could be some kind of lure or trap you can set which spawns an animals of a certain typ after x hours/ig days... the current system of reloading/unloading an area seems just bad ( botting is the only real way to do it atm)
ghandhikus wrote:>The claim naturally loses one "Power Level" over the course of two RL weeks.
>All crops have a local quality field, which caps their quality growth.
If I can't AFK for a month when I am busy then why even bother building the village. Why even bother making a farm field if I will need to move it eventually? This is utter nonsense, I won't be playing unless this is changed to something far more reasonable. Sure importing super goods is a great idea, but I won't import something I decided to spend my time on to get the same exact way. Add fertilizer instead that you make in some weird way, with entrails, bones and so on for example. Let us put more effort in, maybe bring a triple quality system, just for seeds, then we can spend time cross-breeding the plants in rows, an average of 3 numbers would be final crop quality.
Zepar72 wrote:I don't think you should ever be rewarded for dying. And with old credo system, dying was just a part of doing credos. That was quite idiotic and i would never want to see it back.
jock wrote:xdragonlord18 wrote:Clemence wrote:Or like in path of exile, when you die you can chose to resurect fully but in a clone/mini world without pvp, so the farmeville type of players will know how to find there paradise.
This game can't afford to have a split server.
It could if it rented out Private servers just like POE does. They wouldn't be that cheap
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