wonder-ass wrote:its not about expenses you dolts its deviding the already small player base. do you really think i wouldnt be able to grief the shit out of you on a pve server? i would do everything in my power to make your life miserable on those servers. because i can.
wonder-ass wrote:ghandhikus wrote:>The claim naturally loses one "Power Level" over the course of two RL weeks.
>All crops have a local quality field, which caps their quality growth.
If I can't AFK for a month when I am busy then why even bother building the village. Why even bother making a farm field if I will need to move it eventually? This is utter nonsense, I won't be playing unless this is changed to something far more reasonable. Sure importing super goods is a great idea, but I won't import something I decided to spend my time on to get the same exact way. Add fertilizer instead that you make in some weird way, with entrails, bones and so on for example. Let us put more effort in, maybe bring a triple quality system, just for seeds, then we can spend time cross-breeding the plants in rows, an average of 3 numbers would be final crop quality.
lolol what makes you think you should be invincible for 1 month.
Lunarius_Haberdash wrote:iamahh wrote:Lunarius_Haberdash wrote:As I understand it each crop will have its own quality field, so you can have carrots that cap out at 150, wheat that caps out at 75, grapes that cap out at 200
more like 1500, 750, 2000
Egads I fucking hope not.
Verten wrote:It would be cool if you could limit amount of Nidbanes that can be sent after player to 1,2 lets say for 24h. Or just disable them. It could lead to bounty hunting known crimnals and raider/viking groups who would pillage distant shores. I feel there would be more flavor in game that way.
Clemence wrote:Or like in path of exile, when you die you can chose to resurect fully but in a clone/mini world without pvp, so the farmeville type of players will know how to find there paradise.
Neon14 wrote:This. You SHOULD have your shit wiped if you haven't played for a month. It baffles me that anyone would think they are guaranteed their village after a month of inactivity. Ya'll might be better off playing farmville.
ghandhikus wrote:Oh yes I should lose everything when I stop playing for a while. Now that I think of it, while even bother starting to play if I am obliged to log in when the game wants me to.
shubla wrote:HasseKebab wrote:dafels wrote:This thread is basically a war between the peasfools and The Toxic PvP kids. To fix the everlasting war is to seperate the playerbase in 2 servers or we can use continents to fix it.
Since the IDs of continents have now been implemented, we can have continents that have seperate set of rules? We could have continents that would be "hostile" and "peasfool" continents, if you live in a hostile continent you get permadeath, easier sieging, palibashing, no visitor debuff and all the other peaceful crap disabled and the pvpers have a possibility to enjoy full pvp experience of the game meanwhile the peaceful continents have the KO protection and all the other peaceful things so they can enjoy the game peacefully if they want. But to make it balanced make that living on these 'hostile' continents it is high risk, high reward by introdoucing a universal modifier where everything would progress faster on the hostile continents, for lets say, mining would give way better quality ores than in the peaceful continents, also affect the feasting fep modifier to 1.5 or 2x effectivity on the hostile continent, better yield crops, better quality nodes and on the continent it would spawn better quality animals. It would make it appealing to live on such a continent, but you will have to deal with the hostile climate there and pvp. To make it that you can't switch between the continents so easily, there should be a debuff that would last 1-2 weeks before the character can acclimate to the continent he has moved to and to him this universal modifier would not be applied. Farmers will be having their own game without ruining the game for pvpers and pvpers can have their own without ruining the game for farmer scrubs and they are still on the same server, can interact with each other.
can we have this please
I think that it is a good idea, but some attention must be taken on how items/characters would transfer between hostile and peaceful continents.
Since the IDs of continents have now been implemented, we can have continents that have seperate set of rules? We could have continents that would be "hostile" and "peasfool" continents
ghandhikus wrote:Having multiple continents with different content and rules could do it greatly.
VDZ wrote:Holy fuck, how do people have such a hard time understanding the new siege system?
Guys, this is not a system where suddenly your claim vanishes and your walls automatically collapse every two weeks. 5 times every 10 weeks, you need to pick an interval where raiders could spend resources to attempt to raid you. In order to maintain maximum security, you must do so 3 times per 6 weeks after initial setup. If there is no attacker willing to spend the resources to siege you (and remember that brimstone is limited and thus the number of possible sieges is by definition limited worldwide), nothing happens. Devs are already considering lowering the 8 hour defense time to something more reasonable and adding a cost to inspecting claim levels to further discourage sieging random villages. (Would be nice to get an update on that though.)
Users browsing this forum: Claude [Bot], Google [Bot], Python-Requests [Bot] and 15 guests