Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cuck-Hombre

Postby Avu » Thu Nov 05, 2015 2:40 pm

Everyone be a miner now. The game.
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Re: Game Development: Cuck-Hombre

Postby Sevenless » Thu Nov 05, 2015 2:43 pm

Drevar wrote:Pretty much got the RNG fuck-over...again. My ore with the uber formula is a whopping 10/10/22...yay me!

Debating whether to bother continuing to play.


If that's L1 ore, that's about normal. This insane ore is coming off L3-5
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Re: Game Development: Cuck-Hombre

Postby _Gunnar » Thu Nov 05, 2015 2:50 pm

Lol, this will be weird...
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Re: Game Development: Cuck-Hombre

Postby Sevenless » Thu Nov 05, 2015 2:58 pm

_Gunnar wrote:Lol, this will be weird...


Metal quality

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Re: Game Development: Cuck-Hombre

Postby Potjeh » Thu Nov 05, 2015 3:26 pm

IMO resetting quality of *everything* to 10 wouldn't be too high a price to get out of this mess.
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Re: Game Development: Cuck-Hombre

Postby stickman » Thu Nov 05, 2015 3:39 pm

Can you please double check your formulas?

Here are my fields
5x13 beats = 195 fodder left after replanting
4x11 carrots + 7x10 carrots = 288 left after replanting
8x11 flax = 176 left after replanting

= 659 fodder which is 65.9 L of swill

3 cows, 1 bull, 3 sheep, 1 male sheep

i have 16 chickens (2 coops) and 1 coop for babies which might have 10 chicks in it

6*5 = 30 L
2*1 = 2 L

16*.3 = 4.8 L
10*.1 = 1 L

= 37.8 L of swill eaten every day

I basically have to make sure everything is dumped into that trough at ALL times and I don't get to use ANY OF IT FOR MY OWN FOOD. I also have to harvest my crops the second they are ready... if I don't farm my carrots before I go to work my animals might starve to death.

my place cannot be increased in size because I have water on 3 sides and a cliff on the other.

GG....

this is horribly frustrating. You think anyone can play this game with 14 hours a week? the will spend all 14 hours farming and not even have a single seeed left to feed themselves.

I use to be able to feed like 10 pregnant cows and like 8 milking cows with a single 10x10 carrot field I would harvest multiple times per day in legacy
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Re: Game Development: Cuck-Hombre

Postby stickman » Thu Nov 05, 2015 4:12 pm

I also want to add... because I think your factor is off by 10..... in legacy swill didn't exist as far as know...

fodder / 10 = swill.... are not confusing eating swill with eating fodder? they are not the same.
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Re: Game Development: Cuck-Hombre

Postby Survivallek » Thu Nov 05, 2015 4:15 pm

Isn't the rollback to Monday best option here... ?
It's better to loose 3 days, than 3 months of mining, prostpecting, gaining str and todays morning a noob with low str/noob ql pickaxe got 3x better ores than me doing mining for over 2 months... and he is like another 2 months ahead... THATS POINTLESS! Rollback to Monday, whats wrong with you devs? You say you can't fix it - YES, YOU CAN! ROLLBACK!

ALSO IN SUCH SERIOUS MATTER- YOU, THE DEVS... SHOULD MAKE A POLL WITH THESE OPTIONS as JORB STATED, AND IT SHOULD BE US WHO SHOULD VOTE FOR THE FINAL OPTION, US PLAYERS... WHO PLAYS THE GAME AND ENJOY IT... !! OH... NOT ANYMORE, SORRY...!
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Re: Game Development: Cuck-Hombre

Postby Archiplex » Thu Nov 05, 2015 4:25 pm

Honestly rather than adjusting formulae, Swill should be able to be made a little easier.

For example, why can't we combine some sort of produce + water or milk in order to create swill in more effective of a way than putting in seeds/produce? And why do all foods count as a single unit of fodder? Arguably carrots and beats should be worth more than seeds.
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Re: Game Development: Cuck-Hombre

Postby banok » Thu Nov 05, 2015 4:26 pm

thanks for teaser for next update, combat changes might reverse my inactivity.
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