Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby Ukhata » Wed Feb 26, 2020 9:58 pm

wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.


changes timescale, thats about it.
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Re: Prelude: World 12

Postby wonder-ass » Wed Feb 26, 2020 10:02 pm

Ukhata wrote:
wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.


changes timescale, thats about it.


it doesnt matter if it takes me 1 week of afk camping with an alt you wont stop me is the difference.
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Re: Prelude: World 12

Postby Mario_Demorez » Wed Feb 26, 2020 10:05 pm

wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.

Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other. Don't use your self as an example of why this change is good or bad. You are an exception to the rule. This made raiding way easier for the average joe and defending way harder for everyone. I'd even say you are wrong about you and a hermit, it would take you longer than 24 hours to raid a hermit now and its obviously not worth it for you, but if it only takes 20 minutes to do it then hell, why not?
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Re: Prelude: World 12

Postby julian12it » Wed Feb 26, 2020 10:05 pm

I don't agree with the whole two continents or separating based on PVP/peaceful is just dumb. Yeah, it may work on Albion, but Albion is an MMO in which you are also able to queue up for instanced dungeons and level up/gear through those means. Haven is an open world sandbox game, there's a big difference between those two. Everyone in Haven is entitled to PVP but can be avoided through player communications and politics, that's what makes the game unique in itself.
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Re: Prelude: World 12

Postby VDZ » Wed Feb 26, 2020 10:17 pm

Mario_Demorez wrote:Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other.


I don't think many hermits will want to spend 4 brimstone (which they'll need to trade for) to raid random other hermits. Even if you succeed and it was worth the cost, you'll still lose a potential trade partner and anger someone living near you. (Not to mention I expect brimstone to be a lot more valuable this world due to siege being more feasible.)
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Re: Prelude: World 12

Postby Mario_Demorez » Wed Feb 26, 2020 10:22 pm

VDZ wrote:
Mario_Demorez wrote:Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other.


I don't think many hermits will want to spend 4 brimstone (which they'll need to trade for) to raid random other hermits. Even if you succeed and it was worth the cost, you'll still lose a potential trade partner and anger someone living near you. (Not to mention I expect brimstone to be a lot more valuable this world due to siege being more feasible.)


so based on expecting brimstone to be harder to find than it was these previous worlds fixes the hermit to hermit. however, what about the people who have excess brimstone that's going to expire? They're going to be too lazy to spend 20 minutes or an hour to raid someone? Pretty sure its going to be more likely that people raid even more just so they don't waste the valuable brimstone and because it takes so little amount of time of effort.
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Re: Prelude: World 12

Postby wonder-ass » Wed Feb 26, 2020 10:25 pm

Mario_Demorez wrote:
wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.

Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other. Don't use your self as an example of why this change is good or bad. You are an exception to the rule. This made raiding way easier for the average joe and defending way harder for everyone. I'd even say you are wrong about you and a hermit, it would take you longer than 24 hours to raid a hermit now and its obviously not worth it for you, but if it only takes 20 minutes to do it then hell, why not?


all it takes to raid a hermit is drop a ram far away enough from the wall to counter archery tower and drop a vandal alt next to the ram and come back in 24 hours to get in lol. 99% of the hermits cant even fight the 200str alt. hell the majority of hermits forget to put a fucking lock on their gates so we just walk in and kill them.
Image

also the whole if they can bash everything they will! no, just no i didnt bother breaking those hermits q 20 anvil.
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Last edited by wonder-ass on Wed Feb 26, 2020 10:27 pm, edited 1 time in total.
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Re: Prelude: World 12

Postby VDZ » Wed Feb 26, 2020 10:26 pm

Mario_Demorez wrote:so based on expecting brimstone to be harder to find than it was these previous worlds fixes the hermit to hermit. however, what about the people who have excess brimstone that's going to expire? They're going to be too lazy to spend 20 minutes or an hour to raid someone? Pretty sure its going to be more likely that people raid even more just so they don't waste the valuable brimstone and because it takes so little amount of time of effort.


But why attack that hermit who harvests his crops once a week, and not that bigger village with better loot over there who are currently trying to upgrade their claim?
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Re: Prelude: World 12

Postby Mario_Demorez » Wed Feb 26, 2020 10:31 pm

VDZ wrote:
Mario_Demorez wrote:so based on expecting brimstone to be harder to find than it was these previous worlds fixes the hermit to hermit. however, what about the people who have excess brimstone that's going to expire? They're going to be too lazy to spend 20 minutes or an hour to raid someone? Pretty sure its going to be more likely that people raid even more just so they don't waste the valuable brimstone and because it takes so little amount of time of effort.


But why attack that hermit who harvests his crops once a week, and not that bigger village with better loot over there who are currently trying to upgrade their claim?

Because the hermit is upgrading his claim twice a month too. You can raid both. Wont take much time at all. 2 hours if they both have brick walls. Plus you would have probably already raided the bigger village.
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Re: Prelude: World 12

Postby ffsfiftyseven » Wed Feb 26, 2020 10:36 pm

Teilur wrote:The walls of course do not automatically collapse. The main problem is that every 2 or 3 weeks the claim can be raided in just half an hour and nobody ever wants to sit for 8 hours straight and shoo away curious strangers. And this "defence window" is a tremendous advantage to attacker, which 99% of server's population can not counter, but absolutely must give to its foes. This mechanic discourages active hermits as it is basically a repeatable choice between bad and very bad.

Yes, the very terrible aspect of new siege system is spontaneous weakness windows. You either have to sit for 8 hours straight every 2 weeks, or worse, accept the possible defeat and get very stressed for 8 hours. Every 2 weeks.

That's why it would be better to remove "peaceful" weakness windows altogether. Let claims grow in power with no downside. New villages can get raided by their territorial neighbours and that's alright.

But as soon as your claim gets criminally inspected for the first time, you get an alert and timer starts. Same system, 2 weeks decay with possibility to charge it any time you want. This way you always have time before the attack starts to evacuate or negotiate and attackers eventually will get their weakness window.
After X time passes from the last criminal inspection claim goes into peace mode and doesn't need charging again.
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