wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.
changes timescale, thats about it.
wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.
Ukhata wrote:wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.
changes timescale, thats about it.
wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.
Mario_Demorez wrote:Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other.
VDZ wrote:Mario_Demorez wrote:Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other.
I don't think many hermits will want to spend 4 brimstone (which they'll need to trade for) to raid random other hermits. Even if you succeed and it was worth the cost, you'll still lose a potential trade partner and anger someone living near you. (Not to mention I expect brimstone to be a lot more valuable this world due to siege being more feasible.)
Mario_Demorez wrote:wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.
Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other. Don't use your self as an example of why this change is good or bad. You are an exception to the rule. This made raiding way easier for the average joe and defending way harder for everyone. I'd even say you are wrong about you and a hermit, it would take you longer than 24 hours to raid a hermit now and its obviously not worth it for you, but if it only takes 20 minutes to do it then hell, why not?
Mario_Demorez wrote:so based on expecting brimstone to be harder to find than it was these previous worlds fixes the hermit to hermit. however, what about the people who have excess brimstone that's going to expire? They're going to be too lazy to spend 20 minutes or an hour to raid someone? Pretty sure its going to be more likely that people raid even more just so they don't waste the valuable brimstone and because it takes so little amount of time of effort.
VDZ wrote:Mario_Demorez wrote:so based on expecting brimstone to be harder to find than it was these previous worlds fixes the hermit to hermit. however, what about the people who have excess brimstone that's going to expire? They're going to be too lazy to spend 20 minutes or an hour to raid someone? Pretty sure its going to be more likely that people raid even more just so they don't waste the valuable brimstone and because it takes so little amount of time of effort.
But why attack that hermit who harvests his crops once a week, and not that bigger village with better loot over there who are currently trying to upgrade their claim?
Teilur wrote:The walls of course do not automatically collapse. The main problem is that every 2 or 3 weeks the claim can be raided in just half an hour and nobody ever wants to sit for 8 hours straight and shoo away curious strangers. And this "defence window" is a tremendous advantage to attacker, which 99% of server's population can not counter, but absolutely must give to its foes. This mechanic discourages active hermits as it is basically a repeatable choice between bad and very bad.
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