OK, firstly ill start by saying... I got to page 10 before I fell to my urge to post. So if I’ve missed something important... ill read it later and post again

maybe. If you have followed me over the past few weeks of me getting back into Hafen, I have had a lot of ideas. I think ive made 3 posts, plus a few in other threads. This will be me trying to give ideas and argue against level caps based on sub level. And ways for devs to make some money. (I expect some hate on my ideas, but these are just ideas. I’m open to discussion or to be told I’m wrong)
I’ll start by saying, I’m not against paying for the game... I agree the current payment system isn’t great, but I think the “new” one is worse.
I don’t like the idea of level caps based on money, it divides the game population and could easily bring in a discriminatory ideal. "Oh you can only join our village if you are a subber", or "this village is only for lvl 50s".... anything that can divide a player base by their real world qualities or culture is a bad idea. (yes I accept there are still cretins in the world who subjugate on skin colour and gender etc, but this is not within devs control)
I had the idea the other day of classes, or at least a skill path. I was going to spend some brain time thinking about it... maybe I’ll spend more time sooner and get a cohesive ideal out in the next few days. maybe later today...
Personally... I liked the ‘idea’ of game time and its refresh, but the step up to a sub didn't seem... as valuable. I would have liked this system to be built upon.
Maybe allow players to buy permanent bolt-ons to their game, and get rewards for the amount of time they played (while subbed).
Ideas for account bolt ons or one off payments (I know some already exist)
a. Have playtime measured monthly, to bring it in line with a monthly sub model. This would allow players to compare subs with playtime easier.
b. Allow players to “refil” their play time once a month for a less than a month’s sub (one off payment, gets no sub benefits)
c. Players can buy items that attach to account that give none game effecting bonus, such as an emote
d. Account upgrade (same as buying the game) increases game time. Get a nice hat with a boast animation or something.
e. Limit same account alts, but allow people to pay a SMALL amount to increase the amount of alts. The max limit would apply to sub accounts.(if a person unsubs, their first login they will be prompted to pick a single char to play)
f. Give people the option to pay for game time in blocks. Say in blocks of 6/12/24 (easily multiplied and divided). You could then easily have a sale on these to boost up none subbers revenue.
Ideas/rewards for people who sub
a. Players who sub can make a character with better customisation. diff colour hair, beards, hair styles, diff walk style etc
b. New characters who sub get a little boost. Maybe start off with a curio or two, a hand axe. Just something to take the edge off the first hour or so of game play.
c. As long as you are subbed, and your first claim is under a certain size… it will not decay.
d. Some new, NONE GAME MECHANIC EFFECTING items. EG black steel. Just makes things made with steel look black.
e. Players who sub after char creation or want to change their look again can make items to change their appearance.
f. Give players who sub, world changing events to participate in. Yes non subs can participate and get the “world” rewards , but they won’t get account level rewards.(Lets say one update a god wants to add a 10% debuff to LP gain for a week. The world builds altars, or conducts rituals to stop it. Subbers get a forum badge, as well as a boast emote or whatever. AND gets a +10% LP buff for a week… where the free player would just get a 10% buff.)
g. If subbers play over the end of the world they get an LP buff or a little “reincarnated” package to start with.
h. Allow subbers when making a new character to start loosely in a terrain type, or with a certain population density within a supergrid.
This could bring in more subbers, as you are giving them/us more than just play time. Hell, give the subbers now a special gift before this gets implemented for being an early adopter.
This system would not discriminate towards free players. As really, the game mechanics are the same for everyone. Yes subbers get shiny shit. But that’s the model a lot of MMOs go down.
As I said above I dislike player/character subjugation based on if they can/will pay or not. Either make it free, or make it 100% clear that you have 1 month of X hours of FREE time as a demo, and that’s it. Wham! Gone after the month… want to refill… Pay to refill, pay to sub or buy.
Ill end this on a more personal note. Ive been dipping in and out of this game since I started (2010), popping back in to be a hermit or help a village every world or so before moving on again. Im not sure i would do this if there were pay caps. Total caps, i can eat... caps based on payment... meh