displaced wrote:When i try to show someone this game and explain it to them their at first like: "Wow this is awesome".
And then i have to tell them: "But at any point, someone could just kill you because of totally no reason and you loose 70% of progress."
Their reaction is always the same... "So you basicly tell me, once i have something nice, someone can just kill me for the sake of doing it and i have to start all over again?"
Yep that's exactly what i was telling them... So they don't even TRY to play it. End of story. 0 out of 20 people i try to convince for this game actually even tried it.
And about that pali thing.
If a group of 3 people (or maybe only 1 with a fighing bot) all overskilled to death just got the idea of fuck your little home up.. They will do it and you have absolutly no chance to avoid that.
Which is for a casual player the reason to quit forever because he then just wasted his time.
Couple things I figured I'd add my 2 cents into.
1. I'm fairly certain Jorb or Loftar ever, and mean
ever intended their games to be for casuals. They've never really outright said it, or from my several years making YouTube videos for Salem, ever made it seem that way. Hell when someone figures out a way to make life even
slightly easier, they change it and make it harder...looking at you Jorb
2. The game has, is, and always was about the risk of losing everything. There are many, many, many ways of preventing this. Build such a rediculous amount of walls, one would have to be crazy to devote that much time, instead of writing an extremely long(albeit well thought out, so kudos to you there) post. You could have been reinforcing your base. Or another good one is playing with a village, play with other people, trade with people, build alliances. That's the way to stay safe. Or traverse a ton of the map to find that wonderfully perfect little out of the way spot, and the list goes on.
Perma Death has its own little niche in the gaming community. The true feeling of risk vs. reward. You really have to think out everything you do, for one wrong decision can send you into a spiral of rage. This is the only, and I mean ONLY game(also Salem in its early days), where I've felt a true feeling of accomplishment when I do something. A true feeling of "home" that is your base, went out on a very long expedition and I was actually very relieved and relaxed to finally make it back to my base. I don't really believe SeaTribe has ever really intended Hafen to appeal to the masses, they just want their little niche, and they're happy with it.
The mechanics of this game help to weed the people out that I'm sure most everyone here doesn't want to see, like the complainers, whiners, and general "it's too hard" population. When I was first explained this game, I didn't say "Well that's stupid I'm not playing it if you can lose everything". I was intrigued, and amazed by how well thought out it is.
Tl:Dr - Hafen isn't meant for the care bear community and never will be, you don't like it, don't play it. Jorb and Loftar are never going to make the game care bear, and that's not their idea for their creative world.