RickyRio wrote:I am wondering if the cave decay will cause mine supports to decay now.
Saxony4 wrote:I hope it does, should eventually cave in those disgustingly long tunnels people have been making.
My question isn't "if" but more "if they'll be protected by claims beyond the other mining rule added." ie map loading normal decay... I'm a gambling man and this just sounds like a payoff to me if we were to bet on the answer.
And given how decay works... if it's a frequently used tunnel, the people using it might want to keep their mine supports in good repair (or plant tower caps). Otherwise... it's going to be about like above ground with the decay of old forts.
blinx wrote:I do not understand the purpose of adding a visitor gate in addition to the normal gate instead of retaining the existing visitor debuff system. Does the visitor gate cost more to make?
Same costs. Difference is in how combat relations are affected. Visitor gates cannot be used by those attacking or under attack. you'll want to have a visitor gate only where you want to allow people to come in freely. use a regular gate everywhere else... and make sure it stays closed.
Basically, this is to nerf some of the exploits of using gates to give visitor to screw with attackers' ability to continue combat.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.