Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby fallout » Wed Feb 26, 2020 10:39 pm

Lunarius_Haberdash wrote:
iamahh wrote:
Lunarius_Haberdash wrote:As I understand it each crop will have its own quality field, so you can have carrots that cap out at 150, wheat that caps out at 75, grapes that cap out at 200


more like 1500, 750, 2000


Egads I fucking hope not.

75? Seriously, Dude.
Like, theres Wild seed that starts at Q75, you would prefer it never be raised?
Do you even like having a quality?
Would you prefer there be no quality at all??
Why are you like this???

and for discussion, a system where there's a central pve continent with lower value but plenty of larpy space and all the regular amenities. While having a few, or many other continents where the dragons live and hearthlings have bloodlust.
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Re: Prelude: World 12

Postby Lunarius_Haberdash » Thu Feb 27, 2020 1:41 am

Lunarius Haberdash wrote:
fallout wrote:more like 1500, 750, 2000

Egads I fucking hope not.
fallout wrote:75? Seriously, Dude.



It was seriously just a number I randomly selected. I just find quadruple-digit qualities to be pretty... visually annoying.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Prelude: World 12

Postby wonder-ass » Thu Feb 27, 2020 2:53 am

Lunarius_Haberdash wrote:
Lunarius Haberdash wrote:
fallout wrote:more like 1500, 750, 2000

Egads I fucking hope not.
fallout wrote:75? Seriously, Dude.



It was seriously just a number I randomly selected. I just find quadruple-digit qualities to be pretty... visually annoying.


its a shame once again farming will get botted wouldve bin better if it simply didnt grow in q, and people would have to try and find better q wild windsows for seeds. its gonna be yet another world where in few months anything outside will be worthless.
see homo sexuality trending,. do not do that.
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Re: Prelude: World 12

Postby SnuggleSnail » Thu Feb 27, 2020 6:58 am

Image

Jorb, you haven't edited your thread yet, and it has me pretty concerned. The new mechanics you intend to implement aren't really specific enough to understand, for example a world where flaxQ is capped @ 900 is very different to a world where it's capped @ 200.

Plus, all these nerds are too frightened by the new siege system you're not going to implement anyway to rationally discuss anything else.
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Re: Prelude: World 12

Postby Avu » Thu Feb 27, 2020 7:01 am

You say the game has too little population to afford a split server? I say it can't afford not to have a split server. One of the main reasons sane people don't join this game is the permadeath full loot open pvp. But if we're married to the idea that the ones playing (and the battered wife syndrome people that rejoin every new early world) are all the people the game will ever have then sure.

Btw lack of non pvp server is not the only thing that keeps sane people away. The other is the ever increasing amounts of grind one has to go through as he progresses through the game. Instead of doing simple shit easier haven decides no higher tech just means more shit to grind and more and more. Also bots and alts. But we don't want to solve the real problems of the game so we force people to raid each other cause that will make the game FUUUUUUN...

P.S. I have a good rule of thumb which has never failed me so far. If Lunarius likes something it means it's awful and one should kill it with fire.
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Re: Prelude: World 12

Postby Lunarius_Haberdash » Thu Feb 27, 2020 7:21 am

Avu wrote:P.S. I have a good rule of thumb which has never failed me so far. If Lunarius likes something it means it's awful and one should kill it with fire.


The new siege system is awesome and split servers is definitely the way to go.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Prelude: World 12

Postby MagicManICT » Thu Feb 27, 2020 7:22 am

Lunarius_Haberdash wrote:
Avu wrote:P.S. I have a good rule of thumb which has never failed me so far. If Lunarius likes something it means it's awful and one should kill it with fire.


The new siege system is awesome and split servers is definitely the way to go.

:lol:
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Prelude: World 12

Postby Lunarius_Haberdash » Thu Feb 27, 2020 7:26 am

MagicManICT wrote:
Lunarius_Haberdash wrote:
Avu wrote:P.S. I have a good rule of thumb which has never failed me so far. If Lunarius likes something it means it's awful and one should kill it with fire.


The new siege system is awesome and split servers is definitely the way to go.

:lol:


Did I mention that charter stones should never, ever, be able to be used as a way for newbs to start in a village? That's just an awful idea and I hate it. >.> <.<
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Prelude: World 12

Postby Liss12 » Thu Feb 27, 2020 7:36 am

I don't like new siege at all but i have 2 ideas how to fix it.

1) Extreme: vulnerability windows are synchronised to everyone, so you would have to defend and attack simultaneously. I think most of the people would sit in their villages during this time chasing off potential attackers, this would decrease overall number of raids but would favour desolated or big villages.

2) Slightly less extreme: vulnerability window doesn't occur by itself at all, but instead one village must declare to wage a war on another village, spend some valuable resource and after 24 or 48 hours target village will become vulnerable for 4 hours. This ability should have cooldown to prevent bigger villages declaring war on smaller ones just for fun. This should lead to situation when roughly equeal villages raid eachother.
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Re: Prelude: World 12

Postby Vraatjuh » Thu Feb 27, 2020 7:40 am

Avu wrote:You say the game has too little population to afford a split server? I say it can't afford not to have a split server. One of the main reasons sane people don't join this game is the permadeath full loot open pvp. But if we're married to the idea that the ones playing (and the battered wife syndrome people that rejoin every new early world) are all the people the game will ever have then sure.

Btw lack of non pvp server is not the only thing that keeps sane people away. The other is the ever increasing amounts of grind one has to go through as he progresses through the game. Instead of doing simple shit easier haven decides no higher tech just means more shit to grind and more and more. Also bots and alts. But we don't want to solve the real problems of the game so we force people to raid each other cause that will make the game FUUUUUUN...

P.S. I have a good rule of thumb which has never failed me so far. If Lunarius likes something it means it's awful and one should kill it with fire.


Pretty much agree with all (sorry Lunarius). Just imagine how much more amazing this game could've been if all time spent on siege and combat re-vamps would've been spent on adding (late) game content.

Don't try to make sieging happen, it is not going to happen. The game is too sensitive to abuse and the dev team is too small to make a balanced sieging/pvp system.
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