Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cuck-Hombre

Postby Kaios » Thu Nov 05, 2015 5:56 pm

Ejnekor wrote:there is no feeling of achievement. My axe slowly was raising, so did sword... and each point in needed stat felt good, if you know what I mean. Now... it came from the skies and it feels sad? I don't know. Feels not satisfying at all.
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Re: Game Development: Cuck-Hombre

Postby DaniAngione » Thu Nov 05, 2015 6:00 pm

jorb wrote:My suspicion, however, is that the average player (or at least a large group of casuals, hermits, and such) is/are largely unaffected by this, or at least not particularly negatively affected. I feel that there is most likely a large bulk of players who do not understand, nor care about the issue, and who would be more adversely affected by a presumptive rollback than by simply moving on from here.

I realize that the consequences of this sudden rise in mineral qualities may/will be strange and weird, and not optimal, but I also figure that people will eventually adapt to the new realities as being what they are, if we let this sink in, and a new metagame will crystallize around that.


Thank you.
I feel represented by that. I've been telling the folks that live with me (they don't check forums or anything) that this is rather irrelevant to us because there would always be people with better metals and more resources than we have with our peaceful little hamlet and now it is just the same. I know a lot of people that won't be affected that much either but aren't as vocal as the people here on the forums.

As a matter of fact, this change kind of helped us. Mining is easier, and the dream of surrounding our place with a brickwall (we have tons of corners) is now possible.

So, thanks. I sympathize with the difficulty that is to be on the situation you two have been after the update, and appreciate the hard work done so far.

From now on, let us face the wrath of the hearthlands until the end finally comes! \o/
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Re: Game Development: Cuck-Hombre

Postby Kaios » Thu Nov 05, 2015 6:02 pm

DaniAngione wrote:As a matter of fact, this change kind of helped us. Mining is easier, and the dream of surrounding our place with a brickwall (we have tons of corners) is now possible.


The mining strength changes have nothing to do with the quality changes, they are separate. You could still be able to mine and not have the insane quality. You don't think it's a big deal because you don't have enough information to foresee the overall effect this could and will most likely have (which will be negative).
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Re: Game Development: Cuck-Hombre

Postby _Gunnar » Thu Nov 05, 2015 6:02 pm

Kaios wrote:
Ejnekor wrote:there is no feeling of achievement. My axe slowly was raising, so did sword... and each point in needed stat felt good, if you know what I mean. Now... it came from the skies and it feels sad? I don't know. Feels not satisfying at all.


I actually feel the same, but this is probably a transient thing, since soon we'll be back to the same point. The grinding will be much more about mass mineholes, though...
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Re: Game Development: Cuck-Hombre

Postby DaniAngione » Thu Nov 05, 2015 6:03 pm

Kaios wrote:
DaniAngione wrote:As a matter of fact, this change kind of helped us. Mining is easier, and the dream of surrounding our place with a brickwall (we have tons of corners) is now possible.


The mining strength changes have nothing to do with the quality changes, they are separate. You could still be able to mine and not have the insane quality. You don't think it's a big deal because you don't have enough information to foresee the overall effect this could and will most likely have (which will be negative).



I know they're separate. But they're part of the same update. I'm talking about the whole update, not that change specifically.

And I have enough information to know what will probably happen (even though nothing is certain). Point is, I don't care. Sorry about that.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: Game Development: Cuck-Hombre

Postby Kaios » Thu Nov 05, 2015 6:06 pm

DaniAngione wrote:And I have enough information to know what will probably happen (even though nothing is certain). Point is, I don't care. Sorry about that.


Some players care about the game and creating a fun and fair environment for all, some don't. It's all good.
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Re: Game Development: Cuck-Hombre

Postby ksaper » Thu Nov 05, 2015 6:07 pm

My thoughts:

I'm tree farmer ... I love this job .... 1st time since start of server I KNOW my work will be meaningless ... I just feel like stamp collecting weirdo. I was happy i raised my trees and exactly 24h ago i said in my village: "guys, finally decent coal is comming." And now whole specialisation, rites, tree farm and so one can be used as toilet paper. Tree farming is same as making portraits from paved stones - cool, looking nice and with 0 utility. I may be exagerating a bit but i just feel like my whole purpose was rendered useless. Especialy i spent last 2 days on digging 60k of soil to make nice looking 60x60 tree farm. "Guys, i have q30 avg blocks for tools ... Bitch please, we are preparing mats for q60 b12 right now"

With curent stun rates trees will NEVER reach q to even compare to coal as fuel ... OFC, coal is limited You might say. And i say world is vast. Bought sub yesterday - where i can write for refund? Or i should cancel it via Visa? I'm not ironic, just very sad, alone and without job in big village.

Text from Skype:
Well, could focus on food trees...

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Colorless is the lack of color. It values logic, power, answers to questions, design, apathy, and complication. It does not care about winning or loosing, its goal is simply to survive, upgrade and preserve its existance. Colorless is the jack of all trades, master of none
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Re: Game Development: Cuck-Hombre

Postby _Gunnar » Thu Nov 05, 2015 6:10 pm

Trees are still essential for food/leather/clothes production, they just don't feed into the metal industry any more...
Treefarmer is still a very important job. Your treepots will be a bit better now.
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Re: Game Development: Cuck-Hombre

Postby ksaper » Thu Nov 05, 2015 6:16 pm

_Gunnar wrote:Trees are still essential for food/leather/clothes production, they just don't feed into the metal industry any more...
Treefarmer is still a very important job. Your treepots will be a bit better now.


1. leather - why you need high q leather? Maybe few pices for Plate armours and b12, easily done with decent bear hides. And It doesn't really matter if Q gets cut by 6 or 10

2. food - You kidding right? What food production? Apples for pies? Or You mean that few 0.1 hunger reduction from better substance?

3. clothes - can you elaborate what clothes you have in mind except spruce cap?
Last edited by ksaper on Thu Nov 05, 2015 6:17 pm, edited 1 time in total.
Colorless is the lack of color. It values logic, power, answers to questions, design, apathy, and complication. It does not care about winning or loosing, its goal is simply to survive, upgrade and preserve its existance. Colorless is the jack of all trades, master of none
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Re: Game Development: Cuck-Hombre

Postby Granger » Thu Nov 05, 2015 6:17 pm

_Gunnar wrote:Trees are still essential for food/leather/clothes production, they just don't feed into the metal industry any more...

You can fuel ovens with coal, so food is out of the question.
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